Tag Archives: shooting

Tau Ceti, Commodore 64

John Twiddy‘s C64 conversion of Pete Cooke‘s classic space shooter is arguably even better than the Spectrum original.

Graphically it’s a little chunkier, but the extra colours make a difference.

Continue reading Tau Ceti, Commodore 64

Penn & Teller’s Smoke and Mirrors, Sega CD

Penn & Teller’s Smoke and Mirrors is a “legendary” game that never came out…

Originally planned for a 1995 release on the Sega CD, Smoke and Mirrors was due to be published by Absolute Entertainment but they went out of business before the game’s release and it therefore sank without a trace.

Continue reading Penn & Teller’s Smoke and Mirrors, Sega CD

Conqueror, Archimedes

Conqueror is a 1988 release from Superior Software, designed and programmed by Jonathan Griffiths. It’s a 3D tank game that was released as a sequel to Zarch – and it uses the same game engine.

Continue reading Conqueror, Archimedes

Mega Man Powered Up, PSP

Mega Man Powered Up is a 2006 remake of the original NES Mega Man game, only this time with ‘chibi’ style graphics and a host of new gameplay options.

Not least of which is the ability to play the game as any one of Mega Man‘s arch enemies – once you’ve beaten them in a boss fight.

Continue reading Mega Man Powered Up, PSP

Star Fighter 3000, Archimedes

Also known as “Star Fighter” in some quarters, Star Fighter 3000 is a game from Fednet Software, published by Krisalis in 1994.

It’s a third-person shooter with relatively primitive 3D graphics, in a similar kind of style to Nintendo‘s Star Fox.

Continue reading Star Fighter 3000, Archimedes

Cannon Fodder, Archimedes

The Acorn Archimedes conversion of the classic Cannon Fodder is pretty much identical to the Amiga original, even down the music, which is not always the case with Cannon Fodder conversions.

Continue reading Cannon Fodder, Archimedes

Asylum, Archimedes

Asylum is one of those games that looks a bit rubbish, but – when you get into playing it – you gradually realise that it’s actually really rather good.

It’s a scrolling, run-and-gun-style platform game with cartoony graphics and bouncy jumping, and you pick up better weapons and collect bonus items for extra points.

Continue reading Asylum, Archimedes

Zarch, Archimedes

David Braben‘s 1987 shoot ’em up, Zarch, is probably the most well-known Archimedes game around. It was an early release for the Acorn computer and it really made the gaming world sit up and take notice.

Continue reading Zarch, Archimedes

Elite, Archimedes

The Acorn Archimedes conversion of Bell and Braben‘s classic Elite was written by Warren Burch and Clive Gringras and published by Hybrid Technology in 1991.

It is considered by many to be the definitive version of Elite available, although that is both a matter of taste, and also a matter of actually getting the game to run in a RISC OS environment.

Continue reading Elite, Archimedes

Elite, NES

Developed by Imagineer, the Nintendo Entertainment System version of Elite is pretty good – considering that the NES isn’t particularly suited to generating wireframe 3D graphics. Yes, the wireframe 3D is slow (like in all the 8-bit versions of Elite), but not to the point where it makes the game unplayable.

Continue reading Elite, NES