The PlayStation version of Doom was was coded by Aaron Seeler for Williams Electronics and first published in 1995. The game runs on a modified version of the Atari Jaguar Doom engine and was the first time Ultimate Doom and Doom II were packaged together in one release.
Tag Archives: shooting
Generations Lost, Megadrive/Genesis
Generations Lost is a scrolling platform action game for the Sega Megadrive/Genesis, developed by Pacific SoftScape and published by Time Warner Interactive in 1994. And it really is rather good, in spite of it not reviewing so well when it was first released.
Crime City, Arcade
Taito‘s Crime City in an obscure run-and-gun arcade game, first released in 1989. It is part of the Chase HQ series, and the two playable characters – Tony Gibson and Raymond Brody – are the same leads as in the first Chase HQ. You can play either alone, or two players can play the game simultaneously, cooperatively.
Commando, Atari 7800
Capcom‘s classic scrolling shoot ’em up, Commando, was converted to the Atari 7800 by Dwain Skinner of Sculptured Software and first published by Atari Corporation in 1989.
Combat School, Arcade
Combat School is a 1987 arcade game developed and manufactured by Konami. In it you play a military recruit who is undergoing basic training at a Marine Corps training camp. The game is also known as “Boot Camp” in North America.
Colt Canyon, PC
Colt Canyon is a single-player Wild West-based pixel art ‘twin stick’-style shooter developed by German company Retrific and published by Headup in 2020. You play a cowboy who must save his kidnapped partner from ruthless bandits. In fact: you can play as a variety of different characters – if you unlock them first.
Big Trouble in Little China, Amstrad CPC
The 1987 Amstrad CPC version of Big Trouble in Little China is more or less a direct port of the ZX Spectrum original, but with slightly more colour in the graphics. It is noticeably slower than the Spectrum version, though.
Big Trouble in Little China, Commodore 64
Based on the 1986 John Carpenter film of the same name, Big Trouble in Little China is a side-scrolling action game designed by Mev Dinc and published by Electric Dreams Software for the C64 in 1987. And it is pretty lame, it has to be said.
Big Trouble in Little China, ZX Spectrum
The ZX Spectrum version of Electric Dreams‘ Big Trouble in Little China was the first released, coming out the same year as John Carpenter‘s famous film, in 1986. The Amstrad CPC and Commodore 64 versions followed later, in 1987.
Commando, ZX Spectrum
The ZX Spectrum version of Capcom‘s Commando was programmed by Keith Burkhill and Nigel Alderton, with graphics by Karen Trueman and Rory Green. It was first published by Elite Systems in 1985.