Killer7 – it has to be said – is possibly THE weirdest game of all time.
Part first-person shooter; part on-rails shooter. A full-on nightmare of strange characters, both playable and not.
Killer7 – it has to be said – is possibly THE weirdest game of all time.
Part first-person shooter; part on-rails shooter. A full-on nightmare of strange characters, both playable and not.
This classic Super Nintendo action adventure was developed in Australia in 1993 by Beam Software. It was published by Laser Beam in the UK, and Data East everywhere else.
Half-Life 2 was first released by Valve Corporation in 2004. It was such a giant leap forward for games in general – not just first-person shooters – that its reverberations are still being felt today.
Half-Life (one) is a brilliant game, but Half-Life 2 completely blows it out of the water.
Soooo much better than the first Beach Head… Beach Head II is a balls-to-the-wall, digitised speech-laden action game that sees “The Allies” versus “The Dictator”. The game was developed by Access Software and first published in 1985.
David Lubar‘s relatively obscure 1984 classic, Pastfinder, is a weird vertically-scrolling shooter in which you control a spider-like craft that can crawl, shoot and jump, and you must explore a radioactive landscape picking up artefacts from a mysterious planet.
Novagen‘s classic 3D exploration game, Mercenary, was first released for the Commodore 64 in 1985. It was designed and coded by Paul Woakes.
Jeff Minter‘s classic Iridis Alpha is a weird horizontal shoot ’em up first released in 1986 through Llamasoft and Hewson Consultants.
LucasFilm Games‘ classic space shooter, Rescue On Fractalus, was first released on Atari 8-bit computers in March 1984, and this Commodore 64 version came a year later, in 1985.
Although it doesn’t look like much, Spore is in fact a high-tension, high-speed, single screen Gauntlet variant, with lots of shooting, shooting, shooting!
Andrew Braybrook‘s 1987 release, Morpheus, is a strange mix of space shooter and resource management. Management of your ship’s shield’s mostly, which can be prolonged by adding extra generators, or by building up the size of the hull.