This classic Super Nintendo action adventure was developed in Australia in 1993 by Beam Software. It was published by Laser Beam in the UK, and Data East everywhere else.
Shadowrun on the SNES is a brilliant isometric, futuristic adventure that mixes guns, technology and magic from FASA’s infamous Shadowrun role-playing universe. You have to shoot and hack your way through a gigantic conspiracy, starting with your very own death. The opening scenes (and the music) still make me laugh to this day… But Shadowrun soon becomes serious, as you are constantly having to draw your guns in battle to survive. And – because the combat is real-time – how quickly you draw your guns has an effect on your health bar.
Considering the limitations of the machine, Shadowrun on the SNES is something of an achievement. Completing the game takes quite some time though. Is it worth it? Definitely!
Here are my grabs. From the beginning of the game to the very end.
More: Shadowrun on Wikipedia