Tag Archives: shooting

Driller, Amstrad CPC

Driller was the very first Freescape game. A very important game for its time. It first came out in 1987.

It was one of the first ever games that allowed you to explore a full 3D environment, and Freescape was the engine that made it possible.

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Fred, ZX Spectrum

Fred was one of two Spanish video games licensed by Quicksilva for release on the ZX Spectrum in the UK in 1983.

Both were made by Indescomp, and the other game was the legendary Bugaboo.

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Robotron: 2084, Arcade

Williams Electronicssavage and heart-pounding single-screen shoot ’em up, Robotron: 2084 (1982), used twin joysticks to give the player 360 degree firing action, while at the same time allowing full 360 degree movement.

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Parallax, Commodore 64

First released by Ocean Software in 1986, Parallax is a wild overhead shooter from legendary UK gamedev company Sensible Software.

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Academy, ZX Spectrum

Sub-titled “Tau Ceti II“, Pete Cooke’s stunning Academy is a brilliant mission-based surface shooter that combines great presentation and atmosphere, with interesting use of light – quite radical for a humble ZX Spectrum.

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Starstrike II, ZX Spectrum

The sequel to Realtime Software‘s brilliant Starstrike 3D, Starstrike II is another excellent and groundbreaking first-person space shooter, only this time with impressive “filled” polygons, instead of the simpler wireframe graphics of the original.

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Starstrike 3D, ZX Spectrum

More than just a clone of Atari‘s arcade classic Star Wars, Starstrike 3D (or 3D Starstrike, whatever you prefer) is a wireframe, shooter masterpiece on the humble ZX Spectrum that really set the gaming world alight, back in the early Eighties.

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Dark Side, ZX Spectrum

Dark Side is the 1988 sequel to Driller is a very early example of a first-person, full 3D, explorable world, that can be viewed from almost any angle.

The game engine – Freescape – has gone on to become famous as one of the earliest examples of its type, and one that was hugely influential on every 3D exploration game that followed.

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