Herc’s Adventures is a cartoon action game developed by Big Ape Productions and published by LucasArts and is based on Greek mythology and the adventures of Hercules. It was first released in 1997 for the Sega Saturn and Sony PlayStation. The game is similar in graphical style to two other LucasArts classics, Day of the Tentacle and Zombies Ate My Neighbors, in that it uses exaggerated cartoon-style animation to present the world and characters.
Tag Archives: Satirical
ActRaiser, Super Nintendo
ActRaiser is an interesting Japanese fantasy action game that was developed by Quintet and published by Enix on the Super Nintendo in 1990. It has side-scrolling, platform-based hack-and-slash sections, with an interesting overhead ‘God game’ component.
Cannon Fodder, Game Boy Color
Believe it or not: Sensible Software‘s classic Amiga game, Cannon Fodder, was also released for the Game Boy Color, and it’s actually not a bad game at all. It was developed by Sensible Software themselves – so is very authentic to the original – and was published by Codemasters in 2000.
Sheep in Space, Commodore 64
Sheep in Space is a weird horizontal shoot ’em up, written by Jeff Minter and published by Llamasoft in 1984, and featuring a flying sheep who must complete horizontally-scrolling levels by shooting all the available enemies. Sheep in Space has its roots in Defender and Jeff‘s previous game, Ancipital.
Headbanger’s Heaven, ZX Spectrum
Headbanger’s Heaven was apparently written for the ZX Spectrum first and later ported to the VIC-20. The Spectrum version first came out in 1982 and is a pretty poor game, but with interesting character graphics and somewhat professional presentation.
Headbanger’s Heaven, VIC-20
First released in 1982 through Llamasoft, Headbanger’s Heaven is arguably Jeff Minter‘s worst game, although that said: it’s still reasonable fun to play. I did read that the game originated on the ZX Spectrum and was converted to the VIC-20. Whatever possessed them to convert it is not clear, though…
Worms, Sega Saturn
The Sega Saturn version of Team 17‘s classic Worms is pretty much identical to the PlayStation version, which is great because that makes it a special game. It makes it a brilliant party game for up to four players.
Carmageddon: Max Damage, PC
Carmageddon: Max Damage is an updated version of Carmageddon: Reincarnation*, which was originally funded by a Kickstarter campaign and released in 2015. Max Damage was developed by (mostly) the same team who made the original Carmageddon and was first released in 2016, and is basically the same game as Carmageddon: Reincarnation but with better graphics and a few small changes to the game structure. The levels are mostly the same, although there are some new additions and tweaks here and there.
Carmageddon TDR 2000, PC
Also known as “Carmageddon: Total Destruction Racing 2000” or “Carmageddon 3: TDR 2000” in North America, Carmageddon TDR 2000 was not developed by the same team who made the first two Carmageddon games, but an Australian developer called Torus Games. As you might have worked out from the game’s title, it was originally released in the year 2000.
Carmageddon II: Carpocalypse Now, PC
Carmageddon II: Carpocalypse Now is the 1998 sequel to the excellent Carmageddon. Although it was developed by the same team who made the first game (Stainless Software), and although it’s still fun to play to a certain degree, in my opinion it’s not a patch on the original.