Carmageddon TDR 2000, PC

Also known as “Carmageddon: Total Destruction Racing 2000” or “Carmageddon 3: TDR 2000” in North America, Carmageddon TDR 2000 was not developed by the same team who made the first two Carmageddon games, but an Australian developer called Torus Games. As you might have worked out from the game’s title, it was originally released in the year 2000.

Gameplay is basically the same as previous Carmageddon games, except that after a race you then usually have a challenge level to complete. Challenge levels give you a specific objective to complete on the track you just raced on, and there are no opponent cars bothering you while you drive around (there are other vehicles on the road, though, but they’re benign and don’t attack you). While these extra objectives are an interesting addition to the game, they can slow progress down if you just want to get on and race. I had trouble completing the first challenge mission until I realised that, when you get near an item you’re meant to collect, the game will show arrows pointing towards the objective.

The graphics in Carmageddon TDR 2000 are not bad. While the 3D models are pretty decent, the textures seem a little rough to my eyes. The environments are also well-constructed, but the race tracks can be a little confusing unless you really keep your eyes on the arrow signs (which point the way you should be going). It is possible to take shortcuts to checkpoints as you drive around – you don’t have to follow the layout of the course exactly; as long as you make it through the checkpoints in the correct order. Pedestrians are again made of polygons although they are very basic in their construction. They break apart quite well, though…

One thing I did like about this game are all the different cars you can drive. After just one completed race I had around eight different cars available in my garage – some of which were pretty mad (like the huge steam tractor thing, which actually handled quite well and was faster than the default car). Wrecking opponent cars during races gives you the opportunity to buy them after a race is finished – that is, if you have enough credits available. As you earn credits in the game you can also spend them improving car performance; increasing armour, power or offensive capabilities by buying slots and filling them.

Proper cockpit views have returned in this game, although they aren’t quite as good as I hoped they’d be. They’re okay – better than those in the second Carmageddon – but aren’t great to look at or use. Some of the cars that become available look better than they actually drive. Some drive great, while others (like the spiky bulldozer, called the “Ped Basher“) drive like shit and are all over the place. You have to experiment with the different cars to find the one that’s best for you. It is great having all these optional cars, though.

Overall, Carmageddon TDR 2000 is a fun game. After some initial doubts, and after some practise, I managed to get into it. It definitely has a few annoying things about it, and it also looks pretty dated, but it’s an enjoyable game when you manage to figure out what to do.

See also: Carmageddon, Carmageddon II: Carpocalypse Now, and Carmageddon: Max Damage.

More: Carmageddon TDR 2000 on Wikipedia
Steam: Carmageddon TDR 2000 on Steam
GOG: Carmageddon TDR 2000 on

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