Thimbleweed Park is a point-and-click adventure, released in 2017 by Terrible Toybox, and co-created by ex-LucasArts employees Gary Winnick, Ron Gilbert, and David Fox.
In case you didn’t know: Fox, Gilbert and Winnick have been involved in the making of some of the best games of all time, including (but not limited to) titles such as: Ballblazer, Maniac Mansion, The Secret of Monkey Island, and Day of the Tentacle.
And in 2014 they launched a Kickstarter to fund development of their “dream game”. Well, their tribute to point-and-click adventures of the past, but using modern technology. As a backer I followed the game’s development with interest. A top team of artists, musicians, voice actors, and technicians were assembled, and the game was completed pretty much as planned, taking three years to develop.
Thimbleweed Park is a mystery adventure set in 1987, with five playable characters and a whole load of puzzles to crack. Fear not, though. If you’re weak on puzzles you can play the game in Casual mode just to enjoy the story and pixel artistry. Real gamers will play it in Hard mode, though, to experience everything it has to offer.
First and foremost Thimbleweed Park looks amazing. The graphics really are a work of pixel artistry and they are further enhanced with great animation, silky smooth scrolling, visual effects, and even real-time lighting. Everything about Thimbleweed Park is just so slick; the useful right-click functionality; the way icons jiggle to get your attention; the screen tilting; the alternative fonts; the voice acting; the language support. If I had any niggles it would be that there’s no manual scroll (I wanted one), and… that’s about it.
Story-wise, Thimbleweed Park is hilarious too. It’s basically an X-Files-type scenario, with lots of satirical horror film and video game references. And jokes. The game starts off seemingly innocuously (although smart players will realise that they’re controlling a doomed man), then becomes a murder mystery, before turning into a curse story, and then cutting back to the murder mystery. All the playable characters have their own plotlines going on, and the game cuts between them as flashbacks as the story unfolds.
The playable characters vary quite a bit and all have their own unique charm. The lead – a female FBI officer called Ray – is laconic and easily annoyed; her male partner, Reyes, is an eager rookie. Then there’s a clown, called Ransome, who is infamous for his *beeping* insults. A computer programmer called Delores, and her rather, Franklin, make up the remaining playable characters.
I can’t recommend Thimbleweed Park highly enough. It is a fantastic love letter to point-and-click adventure games of the past and is genuinely funny, absorbing, and challenging. It’s worth playing to see the beautiful art alone, although the writing, music, puzzles, and usability are all significant contributors to the fact that this is a future classic in the making. Which is quite ironic.
Thimbleweed Park is also available on current gen systems, such as PlayStation 4, XBox One, and Nintendo Switch. Plus Mac, Linux and Android.