Tag Archives: menu system

Dragon Quest VIII, PlayStation 2 [Part 2]

Okay, so I couldn’t just leave it at that with regard to Dragon Quest VIII, so here’s another set of screenshots showing later in the game. In particular: the Dragovian Trials – an unlockable quest in which you take on a series of ever more powerful dragons, for unique rewards at the end of the game.

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Dragon Quest VIII, PlayStation 2

There is no doubting that this 2004 release from Square Enix is the best JRPG on the PlayStation 2. At least, in my mind.

Dragon Quest VIII: Journey of the Cursed King is a colourful and detailed re-imagining of the Dragon Quest franchise, with Cel-Shaded graphics and tons of monsters – many of them familiar – to fight it out with in turn-based combat.

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Fallout 2, PC

Released in 1998, Fallout 2 is a sequel developed by Black Isle Studios, for Interplay, and using mostly the same post-apocalypse setting, graphical style, and game mechanics, of the first game.

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Fallout, PC

Interplay‘s 1997 release, Fallout, began its existence as a post-apocalyptic Role-Playing Game based on the Steve Jackson “GURPs” ruleset, and also as the ‘spiritual successor’ to the classic 8-bit RPG, Wasteland.

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Final Fantasy VII, PlayStation

Final Fantasy VII is a legendary level-grinding Role-Playing Game, developed by Square and released for the Sony PlayStation in 1997.

While the Final Fantasy series had grown in stature throughout the 1990s, it was this seventh instalment that broke Japanese CRPGs into the mainstream, with its outstanding mix of 3D, polygonal graphics, Full Motion Video, and pre-rendered backgrounds.

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To Infinity And Beyond: The Infinity Engine Games

The Infinity Engine by BioWare is synonymous with great RPGs. You think Infinity Engine, you think Planescape: Torment, or Baldur’s Gate. Or Icewind Dale. All great level-grinding adventures and all published by Interplay in the late ’90s and early 2000s.

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Planescape: Torment: Enhanced Edition, PC

Planescape: Torment is a highly regarded – if somewhat bizarre – Infinity Engine-driven level-grinder that was first released in 1999.

This new remake – released in 2017 – was developed by Beamdog, using the same enhanced engine as developed for their Baldur’s Gate remakes. Which is great in my opinion because the new engine is brilliant.

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Icewind Dale II, PC

Icewind Dale II is an Infinity Engine-based RPG released by Interplay in 2002. This sequel was developed by Black Isle Studios and was the final game to be developed for the Infinity Engine.

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Baldur’s Gate II: The Black Pits II, PC

The Black Pits II: Gladiators of Thay is an arena combat-based add-on for the Baldur’s Gate II series, given away free with the Enhanced Edition in 2013.

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Baldur’s Gate II: Throne of Bhaal, PC

The second of two Baldur’s Gate II titles, this one released by Interplay in 2001. Throne of Bhaal is a real-time Role-Playing Game, based on the BioWare Infinity Engine, and it completes the main plot of the Baldur’s Gate series of games.

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