Published by Activision in 1985, Tour de France is one of the rare times in gaming history where cycling has proven to be a hit with gamers.
Tag Archives: isometric
Q*bert 3, Super Nintendo
Q*Bert 3 was developed by Realtime Associates and released in 1992, and it was a bit of a missed opportunity in some respects.
Pyracurse, ZX Spectrum
An involving, multi-character isometric adventure set in an Egyptian tomb, Pyracurse was written by Mark Goodall and Keith Prosser and published by Hewson in 1986.
Airball, Atari ST
Published by Microdeal in 1987, Airball is a weird and challenging isometric puzzle game where you play a bubble exploring a trap-ridden castle, looking for gems (which convert to a low number of points), and also looking for ‘Inflation Stations’ because the bloody stupid ball has a slow leak and needs to be constantly topped-up with air…
Airball, Dragon 32
Microdeal‘s isometric adventure/puzzle game Airball originated on the Dragon 32 in 1987. This is the original version.
Movie, Amstrad CPC
Duško Dimitrijevic ‘s brilliant isometric adventure, Movie, translates exceptionally well to the Amstrad CPC, as can be seen from these screenshots.
Movie, ZX Spectrum
A legendary ZX Spectrum game, designed and programmed by Duško Dimitrijevic and published by Imagine Software in 1986.
H.A.T.E., ZX Spectrum
Costa Panayi‘s final game on the ZX Spectrum was published by Gremlin Graphics in 1989. It is an isometric shoot ’em up in the mould of Zaxxon, and it is technically very impressive.
Alien Highway, ZX Spectrum
The direct sequel to Highway Encounter, Alien Highway is an isometric, third-person shoot ’em up with you taking control of a robot trying to push a bomb up a road, in order to destroy an invading alien base.
Highway Encounter, ZX Spectrum
Highway Encounter is another classic ZX Spectrum game created by the talented and prolific Costa Panayi of Vortex Software. It was first published in 1985.