Tag Archives: influential

Samurai Shodown II, Neo Geo

SNK‘s Samurai Shodown II is a legendary fighting game for the Neo Geo, first released in arcades in 1994, then later for home consoles.

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Windjammers, Neo Geo

Windjammers is a legendary two-player sports game from Data East, published on the Neo Geo in 1994. It can of course be played single-player, against the AI, too.

It is kind of a cross between tennis and Frisbee-throwing. Or maybe even table hockey and Frisbee-throwing… The intro screen describes itself as “the flying disc game“. It’s weird but fun, and instantly playable, whatever it is.

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Waku Waku 7, Neo Geo

Sunsoft‘s Waku Waku 7 is one of the craziest, most colourful, and most over-the-top beat ’em ups I’ve ever played. It first appeared in arcades in 1996, was later released for the Neo Geo AES, and later also re-released for modern consoles. Such is its popularity.

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Populous II: Trials of the Olympian Gods, Amiga

Bullfrog Productions1991 sequel to Populous, Populous II: Trials of the Olympian Gods is a beautifully-crafted follow-up, retaining – and even improving on – the genius of the original.

I always rated Populous very highly, and Populous II is even better.

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Alien 8, MSX

The MSX version of Ultimate‘s classic isometric action adventure, Alien 8, is almost identical to the ZX Spectrum original – including slowdown caused by sound effects playing and lots of on-screen movement.

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Castle Master, PC

The PC DOS version of Castle Master was released in 1990. And, while the EGA 16-colour graphics are not quite a nice as those seen in the Amiga version, they are colourful enough, and move at a fast pace.

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Descent, PC

Descent is a famous PC DOS shoot ’em up developed by Parallax Software and published by Interplay in 1995.

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Yars’ Revenge, Atari 2600

Written by Howard Scott Warshaw and published by Atari, Inc. in 1982, Yars’ Revenge is one of those old video games that plays a lot better than it looks, and is much more subtle that you might think upon first inspection.

In fact, it took me decades to actually ‘click’ with the game and finally be bothered to learn how to play it properly.

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Colony 7, Arcade

Taito‘s American division developed this vertical screen base defence game in 1981. Colony 7 owes quite a bit to Missile Command, if the truth be known, and was also probably the very first video game to feature “rip-off” micro-transactions too…

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