Tag Archives: Cult Hit

Masterblazer, Amiga

Masterblazer is a 1990 conversion of the classic LucasFilm Games game, Ballblazer, but with faster, smoother graphics than the 8-bit versions, and a couple of extra play modes.

That said: the 8-bit versions were all pretty much fast and smooth enough, so is this Amiga update good enough?

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Creatures, Commodore 64

Also known as “Clive Radcliffe Exterminates All The Unfriendly Repulsive Earth-ridden Slime“, Creatures is a beautifully-realised platform/puzzle game with colourful graphics and challenging gameplay.

The game was programmed by John Rowlands, with graphics by Steve Rowlands, and was published by Thalamus in 1990.

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Retrograde, Commodore 64

Developed by Apex Computer Productions, in association with Transmission Software, and published by Thalamus in 1989, Retrograde is a side-scrolling, progressive weapons shooter written by the same guys who made Creatures.

Retrograde came before Creatures, though.

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Special Criminal Investigation, Arcade

Sometimes known simply as S.C.I. or Chase HQ 2: Special Criminal Investigation, this high octane driving sequel to Chase HQ is another fast-paced driving game with you playing a cop hot on the heels of some nasty criminals.

It was developed and manufactured by Taito and released into arcades in 1989, and – for my money – is one of the most exciting and heart-pumping 2D chase games ever made.

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Match Day II, ZX Spectrum

Match Day II is the 1987 sequel to Match Day. It was again coded by Jon Ritman and published by Ocean Software.

The graphics in Match Day II were created by Bernie Drummond (who famously made Batman with Ritman in 1986), and could be described as “more characterful” than in the previous game. One thing is certain, though: the players in Match Day II definitely have Eighties haircuts!

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Match Day, ZX Spectrum

Although it’s pretty laughable now, Jon Ritman and Chris Clarke‘s 1984 football game, Match Day, was a groundbreaking Spectrum game for the time.

Match Day wasn’t the first football video game ever made, but it was one of the first to at least make a reasonable attempt to translate the sport into something playable.

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Samurai Shodown II, Neo Geo

SNK‘s Samurai Shodown II is a legendary fighting game for the Neo Geo, first released in arcades in 1994, then later for home consoles.

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Neo Bomberman, Neo Geo

Every home console had to have a version of Bomberman, and the Neo Geo had one too.

Actually, technically that’s not true, because – while Neo Bomberman did get a Neo Geo release – it was only ever for the MVS (arcade system). It was never officially released for the AES (home system). So only ever appeared in arcades. And that was mostly just in Japan.

Neo Bomberman was sold into some countries outside of Japan, although when the game is played on a European system the text is displayed in Spanish and not English.

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Shock Troopers, Neo Geo

Shock Troopers is a one or two-player, over-the-top arcade shooter developed by Saurus in 1997. It is a mixture of overhead and isometric style Run-and-Gun action – similar in some respects to Total Carnage and Caliber .50.

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Waku Waku 7, Neo Geo

Sunsoft‘s Waku Waku 7 is one of the craziest, most colourful, and most over-the-top beat ’em ups I’ve ever played. It first appeared in arcades in 1996, was later released for the Neo Geo AES, and later also re-released for modern consoles. Such is its popularity.

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