Battle Cross is a fun isometric racing game for the Super Nintendo, developed by A-Max for Imagineer and released in Japan in 1994.
Tag Archives: console
Pitfall!, Atari 2600
David Crane‘s Pitfall! is a pioneering old game, from way back in 1982.
You control Pitfall Harry and must find 32 treasures in 20 minutes. You run and jump from screen to screen, swinging on ropes, jumping on crocodile heads, and avoiding quicksand. Not to mention: creatures that will kill you if you touch them.
Hatris, PC Engine
Hatris is basically Tetris with hats, and the reason why this is allowed is because the designer of Hatris is the same guy who made Tetris! Voila: no copyright issues with this clone. Ha, ha.
Attack of the Mutant Penguins, Atari Jaguar
Attack of the Mutant Penguins was developed by Sunrise Games and released on the Atari Jaguar in 1995. A PC MS-DOS version followed a year later, in 1996.
Continue reading Attack of the Mutant Penguins, Atari Jaguar
Rainbow Islands, PC Engine
The PC Engine version of Taito‘s classic arcade game Rainbow Islands was only made available on CD-ROM, so you had to have a CD compatible PC Engine to play it.
[That was: until emulation was invented…] 🙂
Adventure, Atari 2600
Adventure – designed and programmed by Warren Robinett and released for the Atari 2600 in 1979 – broke new ground at the time, on a number of different levels.
R-Type III: The Third Lightning, Super Nintendo
This 1994 Super Nintendo exclusive (at the time) is half sequel, half remake of Irem‘s classic arcade shooter, R-Type.
Continue reading R-Type III: The Third Lightning, Super Nintendo
Dune: The Battle For Arrakis, Megadrive/Genesis
A 1993 potboiler hit, Dune: The Battle For Arrakis is a real-time strategy game based on the famous Frank Herbert novel, and one of a number of successful games based on that famous book, and developed by Las Vegas-based Westwood Studios.
Continue reading Dune: The Battle For Arrakis, Megadrive/Genesis
Putty Squad, Super Nintendo
Putty Squad is the sequel to the Amiga game, Putty, and was developed by System 3 and published by Ocean Software for the Super Nintendo in 1994.
Super Mario 64, Nintendo 64
Released in 1996, Super Mario 64 was one of the first fully-3D platform games to actually work, rather than be a struggle to play.