Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Ms. Pac-Man, Arcade

The 1982 sequel to the smash hit Pac-Man originally started out as a third party modification kit for Pac-Man machines, developed by General Computer Corporation, and called ‘Crazy Otto‘.

After legal action from Atari, GCC was forced to present Crazy Otto to Midway, the North American distributor of Pac-Man, who bought the game and developed it into Ms. Pac-Man.

Further complicating the story, apparently Midway did this without Pac-Man‘s original owner Namco‘s consent, which caused some licensing issues later. The truth is by no means clear, but in the murky world of video game licensing it is sometimes the case that people sell and exploit rights to products they have no right to.

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H.E.R.O., ZX Spectrum

The ZX Spectrum version of John Van Ryzin‘s classic rescue game, H.E.R.O., looks pretty basic when compared to other versions, but plays just as well as all the others.

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Super Pang, Super Nintendo

Probably the best conversion of the classic Mitchell Corporation arcade game, Super Pang was released for the Super Nintendo in 1992. It was developed by Capcom and is arguably even better than the arcade original.

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Thanatos, ZX Spectrum

Thanatos is an unusual side-scrolling action game designed by Mike Richardson and programmed by Rod Barrington for Durell Software in 1986.

The game is unusual because you play as a dragon… Yes, that’s right: a dragon! And not any old dragon, but as “Thanatos the Destroyer” – a fire-breathing behemoth with a heart.

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HeroQuest II: Legacy of Sorasil, Amiga CD32

HeroQuest II: Legacy of Sorasil was developed and published by Gremlin Interactive in 1994. It is an isometric, level-grinding adventure based on the Milton Bradley board game, with simple, console-like controls and surprisingly absorbing gameplay.

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Superfrog, Amiga CD32

Superfrog is an Amiga-based platform game, developed by Team 17 and first published in 1993, although this CD32 conversion followed later, in 1994.

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Base Jumpers, Amiga CD32

Developed by Shadow Software and published by Rasputin Software in 1995, Base Jumpers is an interesting platform game where the aim is to climb to the top of a succession of tall buildings in order to launch yourself from the top of them and parachute down to safety.

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Flink, Amiga CD32

Published by Psygnosis in 1994, Flink is one of those games that looks really nice but is frustrating to play, although it does eventually evolve into something worth playing.

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Kid Chaos, Amiga CD32

Kid Chaos is a scrolling platform game created by Shaun Southern and Andrew Morris of Magnetic Fields, and published by Ocean Software in 1994.

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