Astro Boy: Omega Factor is a fun and visually spectacular scrolling beat ’em up on the Nintendo Game Boy Advance.
The game was created by famous Japanese development house, Treasure – in association with Hitmaker – and was published by Sega in 2003.
Astro Boy: Omega Factor is a fun and visually spectacular scrolling beat ’em up on the Nintendo Game Boy Advance.
The game was created by famous Japanese development house, Treasure – in association with Hitmaker – and was published by Sega in 2003.
By 1986 the ZX Spectrum was awash with isometric action/adventures games. After the success of Ultimate Play The Game‘s Knight Lore, everyone was trying to make and release them.
Looking back now I would have to say that many of the so-called “clones” were actually very good, although few were outstanding.
Piranha‘s Nosferatu the Vampyre was one of the few outstanding ones, it having been created by Spectrum veteran game design team Design Design, and it also being an interesting take on the classic tale of vampirism written by Bram Stoker (actually this game being based on the 1979 film starring Klaus Kinski).
A weird, colourful, original worm-based race game on the ZX Spectrum, released by Romantic Robot in 1985.
Actually, Wriggler is less of a “race” game and more of a “crawl” game. The pace is not very fast at all.
This obscure Commodore 64 classic is one of THE scariest – and most confusing – games of all time. Both in one!
In Scarabaeus you have to explore an ancient Egyptian tomb, chasing ghosts, avoiding zombies and spiders, and eventually making your way to the Pharaoh’s tomb in the centre of the third level.
This incredible “indie” dungeon crawler absolutely drips atmosphere and is bloody terrifying in places! It’s a heck of a challenge too…
Legend of Grimrock plays very much in the mould of Dungeon Master, and other first-person, tile-based RPGs, but it does it so much better than almost all of the others.
The second of two ground-breaking Ultima Underworld games made by Blue Sky Productions (later to become Looking Glass Technologies) and Origin Systems.
Labyrinth of Worlds, first released in 1993, again features a very early (and successful) attempt to create a Role-Playing Game with a fully-explorable 3D environment. Both this – and its predecessor, The Stygian Abyss – were developed concurrently, and were a significant leap forward in terms of software technology at the time.
Continue reading Ultima Underworld II: Labyrinth of Worlds, PC
The first of two ground-breaking Ultima Underworld games made by Looking Glass Technologies (formerly known as Blue Sky Productions) and Origin Systems.
The Stygian Abyss, first released in 1992, is one of the first Role-Playing Games to feature first-person action in a 3D environment.
This 1983 release from Doric Computer Services for the ZX Spectrum is a simple, but engrossing, cave exploration game with tense combat and tough gameplay.
Dark and disturbing, Playdead’s Limbo is a small boy’s journey into a world filled with deadly traps and killer monsters.
***CANNED GAME***
Tarantula is a game that was developed by Scavenger for the PC back in 1994, but was never completed and ultimately canned.