Or – to give the game its full title: The Elder Scrolls V: Skyrim – a legendary, open-world RPG with a dragon-riding, fantasy horror setting, and a chilly, Nordic, snowy feel to the landscapes.
Tag Archives: spells
Arx Fatalis, PC
Arx Fatalis is a 3D Role-Playing Game developed by French company Arkane Studios and first published by JoWooD Productions in 2002.
Eye of the Beholder III: Assault On Myth Drannor, PC
The third episode in the classic Eye of the Beholder series was not developed by Westwood Studios – as the other two games were – but by publisher Strategic Simulations, Inc. itself, and as a result it doesn’t quite hit the same mark as parts one and two.
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Eye of the Beholder II: The Legend of Darkmoon, PC
Released the same year as the game that preceded it (1991), Eye of the Beholder II: The Legend of Darkmoon is another excellent first-person, party-based, TSR AD&D-licensed Role-Playing Game with atmospheric, level-grinding gameplay.
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Eye of the Beholder, PC
Westwood Studios‘ Eye of the Beholder is a bold attempt to replicate the thrills of Dungeon Master, with real time, first-person exploration and combat.
Gateway To Apshai, ColecoVision
Gateway To Apshai is sometimes described as a Roguelike RPG, but it doesn’t have randomly generated dungeons – they’re set, in number order, and there are a lot of them.
Firelord, ZX Spectrum
Stephen Crow‘s fifth commercial game for the ZX Spectrum, released by Hewson Consultants in 1986.
Tower of Doom, Intellivision
Tower of Doom is a Roguelike RPG with mazes that must be explored and monsters that must be defeated in order to escape the dungeon.
There are seven different quests, of increasing difficulty, and the player can choose to play as any one of ten different classes (Novice, Warrior, Archer, Knight, Trader, Barbarian, Waif, Friar, Warlock, and Warlord). The ultimate aim is to reach the stairs on each level, and to keep going down until you reach the exit.
Dungeon Hack, PC
SSI‘s Dungeon Hack is an RPG that generates random dungeons, or custom dungeons, and is one big real-time battle through a Forgotten Realms world, in the style of Dungeon Master and Eye of the Beholder. It’s a never-ending dungeon crawl that gets progressively harder, and even has its own high score table!
Druid, Famicom Disk System
Another weird one: a conversion of a British game to the Japan-only Famicom Disk System…
Druid was originally created by Electralyte Software for Firebird Software on the Commodore 64, and was later converted to the FDS by Jaleco in 1988.