Castlevania: Portrait of Ruin was the second Castlevania game released for the Nintendo DS and was released by Konami in 2006. Portrait of Ruin is set in 1944, before the end of the Second World War, and Dracula‘s castle has appeared in man’s darkest hour, to push humanity over the brink into ruin.
Tag Archives: soundtrack
Castlevania: Dawn of Sorrow, Nintendo DS
Castlevania: Dawn of Sorrow was the first Castlevania game released for the Nintendo DS and was released by Konami in 2005. It is a direct sequel to Aria of Sorrow on the Game Boy Advance and continues the story of that game.
Lucienne’s Quest, 3DO
Lucienne’s Quest is a Japanese Role-Playing Game developed by Microcabin for the 3DO. It is, in fact, the only traditional JRPG released for the 3DO and was initially released in Japan in 1995. The game was localised into English and released in North America in 1996 by Panasonic.
The Grinch, Dreamcast
The Grinch on the Sega Dreamcast was developed by Artificial Mind & Movement and published by Konami in 2000 – to coincide with the film “How The Grinch Stole Christmas“, starring Jim Carrey, which was released the same year. The film is based on the Dr. Seuss book, first published in 1957, which criticises the commercialisation of Christmas.
Dungeon Master, Apple IIgs
The 1989 Apple IIgs conversion of FTL‘s Dungeon Master was created by the original developers and is therefore a perfect port of this classic Role-Playing Game. The game requires a minimum of 1MB of RAM to run, like the Amiga version, and a processor running at 2.8MHz or above makes it playable at the right speed.
Cannon Fodder, Amiga CD32
The Amiga CD32 port of Cannon Fodder was developed by Arch Rivals and published by Virgin Interactive in 1994. Of course the game does have mouse support (as if it wouldn’t…), and it plays extremely well. In fact: some may argue that this is the best version of Cannon Fodder ever released.
Cannon Fodder, Megadrive/Genesis
The Megadrive/Genesis version of Sensible Software‘s classic Cannon Fodder is not the one I think of when I think “Cannon Fodder“, but it’s actually a really good port. The game was converted by PanelComp, who also made the excellent SNES version, and it too supports mouse play. Which is important, because without using a mouse it’s impossible to attain the right kind of intensity needed to play Cannon Fodder properly. IMHO.
Cannon Fodder, Super Nintendo
The Super Nintendo version of Cannon Fodder was coded by Andy Onions, John Rocke and Steve Caslin, with graphics conversion by Doug Townsley and sound and music adaptation by Allister Brimble. The SNES port was published by Virgin Interactive Entertainment in 1994 and you’ll be pleased to know that it does indeed support the use of the SNES mouse, which makes all the difference.
Cannon Fodder, 3DO
Sensible Software‘s classic point-and-click shooter, Cannon Fodder, was ported by Krisalis Software and released for 3DO systems in 1994 by Virgin Interactive. And it is a playable and accurate port of the original, but unfortunately there doesn’t seem to be any mouse support – you can only play the game using a gamepad. Which is a little disappointing because Cannon Fodder was designed to be played with a mouse. Thankfully it still works okay with a gamepad*.
Cannon Fodder, PC
The MS-DOS version of Cannon Fodder was ported by Audio Visual Magic Ltd., and was not the first version of Cannon Fodder released (as some seem to think – I’m looking at you, Moby Games). No – the original version of Cannon Fodder was the Amiga version, which was developed by Sensible Software themselves.