Written by Charles Goodwin and published by Virgin Games in 1984, Strangeloop is a maze-based action adventure for the ZX Spectrum with a surreal, futuristic vibe to it.
Tag Archives: Sci-Fi
Cosmo Police Galivan II: Arrow of Justice, Super Nintendo
Developed by Cream (aka “Creative Amusement“) and published exclusively for the Super Nintendo by Nihon Bussan Co., Ltd. (aka “Nichibutsu“) in 1993, Cosmo Police Galivan II: Arrow of Justice is the sequel to the arcade game Cosmo Police Galivan, and it is definitely one of the worst SNES games I’ve ever set my eyes upon.
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Metroid Prime 2: Echoes (Multiplayer), GameCube
This is a separate set of Metroid Prime 2: Echoes grabs (to the set showing the single-player campaign that I posted earlier); these are of the multiplayer side of the game, which is not shown very often.
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Metroid Prime 2: Echoes, GameCube
Developed by Retro Studios in collaboration with Nintendo, Metroid Prime 2: Echoes is the sequel to the classic Metroid Prime. It was first released in 2004 – to rave reviews – and it remains one of the best games ever made for the Nintendo GameCube.
Dark Arena, Game Boy Advance
Developed by Graphic State and published by Majesco/THQ in 2002, Dark Arena is a first-person shooter set in a futuristic environment where you are the only survivor of a team sent in to neutralise a bunch of Genetically-Engineered Organisms (GEOs) inside a top secret training facility.
Back Track, Game Boy Advance
When I first played Back Track, my instincts screamed at me that this was a terrible game. The graphics are messy; the enemies look awful; the explosions have a really bad horizontal raster-style visual effect; health packs are called “Band-Aids“; the weapons are unimpressive; the draw distance is masked with a solid black shadow, which is disconcerting; the environments appear flat, empty and uninteresting, and the premise of the game – to rescue kidnapped humans from inside tubes – doesn’t seem very exciting. BUT… I persisted with it and found Back Track to actually be quite absorbing and challenging, when I eventually got into it.
Return of the Jedi, ZX Spectrum
Developed by Consult Computer Systems and published by Domark in 1989, the ZX Spectrum port of Atari‘s Return of the Jedi is an okay attempt to bring the fair-to-middling arcade game to Sinclair‘s diminutive home computer.
The Empire Strikes Back, ZX Spectrum
A port of the arcade sequel to Star Wars, released into arcades in 1985; converted to the Spectrum by Vektor Grafix and published by Domark in 1988.
Star Wars, ZX Spectrum
This port of the classic Atari arcade game, Star Wars, on the ZX Spectrum, was developed by Vektor Grafix and published by Domark in 1987.
Star Wars: Return of the Jedi, Arcade
Based on the 1983 film of the same name, Atari‘s Return of the Jedi was first released into arcades in 1984, and the game uses 2D, rasterized graphics, instead of vector-based graphics, like the Star Wars arcade game does.