Tag Archives: Sci-Fi

Half-Life 2, PC

Half-Life 2 was first released by Valve Corporation in 2004. It was such a giant leap forward for games in general – not just first-person shooters – that its reverberations are still being felt today.

Half-Life (one) is a brilliant game, but Half-Life 2 completely blows it out of the water.

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Deus Ex, PC

A game close to my heart, as I was the first person in the world to review Ion Storm‘s brilliant Deus Ex, for PC Zone magazine in 2000. Click here for the review.

Deus Ex (pronounced Day-Us-Ex – NOT Deuce-Ex) is a classic first-person, futuristic action game with stealth overtones, although you can choose whether to blast your way through it or not.

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Phantasy Star, Sega Master System

For me: THE stand-out title on the Sega Master System.

Phantasy Star is a solid – if rather basic – level-grinding RPG/adventure, and it went on to spawn a whole series of other games afterwards.

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Quake II, PC

id Software’s 1997 release Quake II is as much a quantum leap from the first Quake, as Doom was to everything else around at the time.

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Space Rogue, Commodore 64

A few well-known gamedev names worked on Space Rogue.

Paul Neurath, the main programmer here, later went on to write code for the Ultima Underworld series of games, the Flight Unlimited series, the Thief series, and System Shock 2, as well as others.

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Portal 2, PC

Valve really outdid themselves with Portal 2. Following on from a game as brilliant as Portal, they knew it had to be good. And it is better than good. Portal 2 is incredible.

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Contra III: The Alien Wars, Super Nintendo

Arguably the best instalment in the infamous Konami Contra franchise, Contra III (aka Super Probotector in Europe) is a balls-to-the-wall run-and-gun, side-scrolling shooter than can be played one or simultaneous two-player.

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Cybermorph, Atari Jaguar

Cybermorph: one of the first reasonably impressive releases on the much maligned Atari Jaguar. That said: it’s a very simple ‘fetch’ game with light shoot ’em up elements, and – apart from some impressively coloured graphics – there really isn’t much to it.

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