I have said previously on this blog that no system is complete without a version of Hudson Soft‘s Bomberman, and the Megadrive has one in the form of Mega Bomberman.
Tag Archives: Retro Gaming
The Immortal, Megadrive/Genesis
The Immortal is a legendary RPG from Electronic Arts that was originally released for the Apple IIgs, then later ported to other systems, including this 1991 Megadrive conversion which is arguably the best version of The Immortal out there.
Road Rash 3, Megadrive/Genesis
The third Road Rash was released exclusively for the Sega Megadrive by Electronic Arts in 1995 and it carries on the fine tradition of “video game violence on a motorcycle for one or two players”.
Gunstar Heroes, Megadrive/Genesis
Gunstar Heroes is a classic run-and-gun shooter, published initially on the Megadrive/Genesis by Sega in 1993. It was the debut game of the famous Japanese developer, Treasure.
Sega Megadrive/Genesis Special
Known as the Megadrive in Japan and Europe, and the Genesis in North America, this was Sega‘s fourth generation home video games console and it was launched in 1988 in Japan (1989 in North America and 1990 in Europe).
The Untouchables, Commodore 64
The Untouchables is a classic movie-licensed action game developed and published by Ocean Software in 1989. It mixes a number of different gameplay styles.
Ghostbusters Special
The classic comedy horror film, Ghostbusters, was made into a video game by David Crane and published by Activision in 1984. The Commodore 64 version being the first – and arguably the best – version of this simple yet involving game. Many different conversions of Ghostbusters followed, and we’ve covered all of them on this website.
Here’s a list of all the different versions of Ghostbusters on thekingofgrabs.com. Listed in chronological order of release…
Ghostbusters, Apple II (1984)
Ghostbusters, Atari 8-bit (1984)
Ghostbusters, Commodore 64 (1984)
Ghostbusters, ZX Spectrum (1984)
Ghostbusters, Amstrad CPC (1985)
Ghostbusters, Atari 2600 (1985)
Ghostbusters, MSX (1985)
Ghostbusters, NES/Famicom (1986)
Ghostbusters, PC (1986)
Ghostbusters, Sega Master System (1987)
Enjoy,
The King of Grabs
More: Ghostbusters on Wikipedia

Ghostbusters, Sega Master System
The 1987 Sega Master System conversion of David Crane‘s classic Ghostbusters is… Okay. It’s actually got a few enhancements over other versions that make it a bit more of a challenge, although it does have its down sides.
Ghostbusters, NES/Famicom
The Nintendo Entertainment System version of David Crane‘s Ghostbusters is known for being a bit of a mess, compared to all the other versions.
It was initially released in Japan in 1986 and later in North America in 1988. Why the two year delay? Probably something to do with the fact that the game is terrible…
Ghostbusters, PC
This 1986 PC Booter version of Ghostbusters won’t run in MS-DOS, but it is easy enough to get working in DOSBox, by simply adding a “BOOT” line to the config file.
To get the game running in colour (ie. not horrible CGA) I had to use the “pcjr” graphics option and set CPU cycles to 240. Otherwise the game would run too fast.