Ghosts ‘N Goblins, Commodore 64

This 1986 Commodore 64 conversion of Capcom‘s classic Ghosts ‘N Goblins was programmed by Chris Butler. Chris also created the graphics, which are pretty good overall, if a little spartan in places. Mark Cooksey created the music.

This conversion isn’t particularly authentic, other than the ridiculous difficulty level (the arcade original is stupidly hard, and this conversion is too), and there are fewer levels in this than in the original.

The first thing I noticed about this port is that the collision detection is highly suspect. Enemy projectiles will hit you even if they don’t touch you. Also: zombies often spawn underneath you and hit you without giving you time to react; jumping is sometimes problematic and doesn’t work as it should; and there are annoying bugs, like when walking down ladders you sometimes fall off the bottom of the screen and die. As a result the game borders on being unfair and is very frustrating to play at times.

That said: this is not a bad conversion; it’s competently programmed, with smooth scrolling and decent backgrounds and sprites that get better as the game progresses. The frustrating gameplay does suck much of the fun out of it, though.

Thankfully, a much better version of this game exists, courtesy of Nostalgia. They remade the game in 2015 under the title of Ghosts ‘N Goblins Arcade. The remake features new graphics, music, levels, and gameplay features, and it’s a much more playable and authentic port of the original arcade game. Check that out, if you want a better Ghosts ‘N Goblins Commodore 64 experience.

More: Ghosts ‘N Goblins on Wikipedia

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