Adventure – designed and programmed by Warren Robinett and released for the Atari 2600 in 1979 – broke new ground at the time, on a number of different levels.
Tag Archives: pioneering
Dune: The Battle For Arrakis, Megadrive/Genesis
A 1993 potboiler hit, Dune: The Battle For Arrakis is a real-time strategy game based on the famous Frank Herbert novel, and one of a number of successful games based on that famous book, and developed by Las Vegas-based Westwood Studios.
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Dune II: The Battle For Arrakis, Amiga
The Amiga version of Westwood Studios‘ classic Real-Time Strategy (RTS) game, Dune II, came out in 1993 – not long after the MS-DOS version.
Dragon’s Lair, Arcade
Dragon’s Lair is one of those old arcade games that has developed a legendary status, even though there isn’t actually much of a game there. And what there is is incredibly difficult.
The Legend of Zelda: Majora’s Mask, Nintendo 64
Released on the Nintendo 64 in 2000, The Legend of Zelda: Majora’s Mask is a direct sequel to Ocarina of Time.
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The Legend of Zelda: Ocarina of Time, Nintendo 64
The Legend of Zelda: Ocarina of Time is regarded as one of the best RPGs of all time.
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Super Mario 64, Nintendo 64
Released in 1996, Super Mario 64 was one of the first fully-3D platform games to actually work, rather than be a struggle to play.
Fish!, Atari ST
Fish! is the fifth and final Magnetic Scrolls text adventure, of their successful Rainbird period at least.
Please note: I do know that they did make a sixth, called Myth, although this was not made available commercially and was distributed only to fan club members on personalised floppy disks. It was also a ‘mini’ adventure, rather than a full game.
Corruption, Atari ST
Corruption is a modern-day adventure thriller where you play a partner in a company that is embroiled in a series of crimes. You don’t know about them and are innocent, and must investigate your suspicions (and colleagues) carefully. And do it to a strict timetable, because Corruption must be played-out over the space of one full day.
The deeper you dig, the more dangerous your situation becomes.
Jinxter, Atari ST
What can I say about Jinxster? It’s surreal. It’s short. It’s funny, at times. At other times it’s infuriatingly obscure. Which you come to expect from a Magnetic Scrolls text adventure, I guess…