Tag Archives: DMA Design

Grand Theft Auto III, PlayStation 2

DMA Design‘s Grand Theft Auto III was where the GTA series really took off. It was released in October 2001 via Rockstar Games and took the series in a whole new direction, with a third-person street view perspective, rather than the overhead view of the previous two games.

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Grand Theft Auto 2, PlayStation

The sequel to the notorious crime simulator, Grand Theft Auto, was developed by DMA Design and published by Rockstar Games in 1999. Grand Theft Auto 2 is more of the same overhead, scrolling car-stealing action, although this time it is a set in a futuristic metropolis known as “Anywhere City“, where three feuding gangs are competing to become the dominant crime syndicate in the city.

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Grand Theft Auto, PlayStation

First released in 1997 for MS-DOS PCs, the first Grand Theft Auto laid the framework for the series as it’s become today, which is: one of the best-selling and most popular video game franchises of all-time. Not to mention one of the most controversial.

Grand Theft Auto was developed by Scottish company DMA Design and published by BMG Interactive in Europe and Take-Two Interactive in North America.

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Lemmings, Amiga

DMA Design‘s puzzle game, Lemmings, was a big hit with gamers when it was first released in 1991. The simple-but-compulsive gameplay and cute graphics won over everyone who played it.

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Holiday Lemmings 1993, Amiga

Although there were small Christmas demos made for Lemmings in 1991 and ’92, Holiday Lemmings 1993 was the first full retail release of a Lemmings game based on Christmas.

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Lemmings 2: The Tribes, Amiga

The sequel to the brilliant Lemmings is even better than the first one, with clearer graphics and more interesting levels and gameplay.

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Unirally, Super Nintendo

DMA Design‘s excellent Unirally was re-named as the more boring “Uniracers” for North American audiences, although I’m sticking to Unirally as my preferred title for this website.

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Hired Guns, Amiga

PsygnosisHired Guns is an innovative, squad-based tactical action game where the player takes control of a team of four mercenaries (from a pool of twelve), each of which has their own viewpoint in the play area.

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