My personal favourite of the Alex Kidd Sega Master System games – Miracle World was first released in 1986.
Continue reading Alex Kidd in Miracle World, Sega Master System
My personal favourite of the Alex Kidd Sega Master System games – Miracle World was first released in 1986.
Continue reading Alex Kidd in Miracle World, Sega Master System
Andrew Braybrook‘s classic C64 shooter, Uridium, was given a 16-bit release courtesy of Joe Hellesen and Mindscape in 1986.
Arguably the best version of Sensible Soccer, on any system. It has international and domestic teams, leagues, cups, friendlies, career mode, specials, and more. The level of detail is quite remarkable.
The Atari ST does have an excellent conversion of the classic Commodore 64 LucasArts point-and-click adventure, Maniac Mansion on its books.
This game is really a re-titled Bomberman – Hudson Soft‘s famous maze game – on the Atari ST. The game was re-named to avoid any association with the IRA bombing campaign in the UK, which was happening at the time.
Thanks to British developer Graftgold the Atari ST has an almost perfect conversion of Taito‘s arcade classic, Rainbow Islands. To all intents and purposes the ST version of Rainbow Islands is identical to the arcade original. Well, kind of…
Tempest, by Dave Theurer, is one of the first ever ‘tube shooters’. It was released by Atari in 1981.
You control a spider-like yellow craft that walks along the edge of a 3D playfield, often taking the form of a cylindrical tube. You shoot bullets down the tube at enemies that are rising upwards to get you. Thus the name ‘tube shooter’.
Doom II: Hell On Earth (to give the game its full title) was released in 1994 and is the sequel to the infamous id Software blaster, Doom.
It uses the same engine as Doom (id Tech 1), but has more variety and is optimised to be more detailed and quicker.
id Software‘s hit shooter, Doom, blew the roof off the gaming world when it was first released in 1993.
It was the first First-Person Shooter that moved really fast and smoothly, and gave you a real sense of ‘being there’ when you played it.