The Amiga version of Revenge of the Mutant Camels was coded by Jeff Minter himself and was first released through Llamasoft in 1992.
Tag Archives: conversion
Voidrunner, Commodore 64
Voidrunner is second sequel to Gridrunner, the famous Llamasoft grid-based shooter that author Jeff Minter was evolving throughout the 1980s. The C64 version was first published by Mastertronic in 1987, following on from the C16/Plus 4 original.
Metagalactic Llamas: Battle at the Edge of Time, ZX Spectrum
Ported by Chris Clark of Salamander Software and first published in 1984, Metagalactic Llamas: Battle at the Edge of Time is a straightforward conversion of the VIC-20 original, but with a couple of tweaks here and there.
Continue reading Metagalactic Llamas: Battle at the Edge of Time, ZX Spectrum
Metagalactic Llamas: Battle at the Edge of Time, Commodore 64
The 1984 Commodore 64 version of Metagalactic Llamas: Battle at the Edge of Time was converted by Aaron Liddiment for Llamasoft and is pretty much the same as the classic VIC-20 original, except with better graphics and arguably better sound.
Continue reading Metagalactic Llamas: Battle at the Edge of Time, Commodore 64
Hellgate, Commodore 64
I would say that Hellgate is one of my least favourite Jeff Minter/Llamasoft games. While it is competently-programmed and nicely-presented, Hellgate is also a very difficult game to play effectively as a single-player.
Traxx, ZX Spectrum
The ZX Spectrum version of Jeff Minter‘s Traxx was published through Quicksilva in 1983. It was written by Salamander Software for Llamasoft and, to be honest, it’s not a very good game at all.
Matrix: Gridrunner 2, Atari 8-bit
Jeff Minter‘s Matrix: Gridrunner 2 was unfortunately re-titled and marketed as “Attack of the Mutant Camels” for the Atari 8-bit North American market, which causes considerable confusion about this game even now. I’m sticking with the original titles, to avoid confusion, for the HESWare re-titled versions of Matrix.
Matrix: Gridrunner 2, ZX Spectrum
Published by Salamander Software in 1984 the Spectrum conversion of Jeff Minter‘s Matrix: Gridrunner 2 is a decent enough game, with non-flickery graphics and responsive controls. The conversion was coded by Shaukat Ali Tenquist, who kindly commented below to let us know.
Laser Zone, ZX Spectrum
The Spectrum version of Llamasoft‘s Lazer Zone was programmed by Chris Clark for Salamander Software and first published by Quicksilva in 1983. It’s a fairly decent shoot ’em up, with a tricky dual gun mechanic to get your head around.
Laser Zone, VIC-20
The 1983 VIC-20 version of Laser Zone is a bare-bones conversion of the Commodore 64 original, but with one important extra: in this version you can fire diagonally too.