Tag Archives: Archer MacLean

Dropzone, NES/Famicom

Archer MacLean‘s classic side-scrolling shooter, Dropzone, was converted to the NES/Famicom by Eurocom Developments and it is an excellent adaptation of this fast-moving Defender derivative.

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Archer Maclean’s Pool, Atari ST

Following on from Jimmy White’s Whirlwind Snooker, Archer Maclean’s Pool was published in 1992 by Virgin Games. It was of course designed and programmed by Archer MacLean.

And, because pool is much more simple to play than snooker, and because this game uses the same engine as the previous game, Pool is arguably more immediately playable and more fun overall than its predecessor.

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Jimmy White’s Whirlwind Snooker, Amiga

Programmed and designed by Archer MacLean and published by Virgin Games in 1991, Jimmy White’s Whirlwind Snooker was one of the first ever billiards simulations to use 3D graphics to represent the table, and it worked very well.

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International Karate Plus, Game Boy Advance

This handheld conversion of Archer Maclean‘s classic IK+ was published in 2002 by Ignition Entertainment and is generally quite excellent.

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International Karate, Atari 8-bit

International Karate was released in 1986 by System 3 Software.

It was written by Archer MacLean and was one of the first beat ’em ups – ever – to actually feel like a decent game to play and not a ridiculous slug-fest.

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Dropzone, Atari 8-bit

Archer MacLean‘s Dropzone was initially released on the Atari 8-bit machines in 1984, before it later appeared on the Commodore 64 and became a smash hit.

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International Karate Plus, Atari ST

Programmed by Archer MacLean himself (the man behind the original Commodore 64 version), and published by System 3 in 1988, the Atari ST conversion of the classic International Karate Plus is pretty much flawless, and is also arguably the best beat ’em up on the entire system.

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Dropzone, Commodore 64

Archer MacLean‘s seminal Commodore 64 shooter, Dropzone is like a cross between Defender and, erm, Defender, but with more realistic graphics. And slightly different gameplay. But the principles are pretty much the same: super-fast, super-smooth, side-scrolling shooting. Avoid touching anything – or it’s instant death.

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