Tag Archives: conversion

Uridium, ZX Spectrum

Andrew Braybrook‘s classic Commodore 64 shooter, Uridium, was converted to the ZX Spectrum by Dominic Robinson in 1986, and – considering the machine’s limitations – he did a remarkable job.

Continue reading Uridium, ZX Spectrum

Montezuma’s Revenge, Commodore 64

Robert Jaeger‘s classic platform game, Montezuma’s Revenge, was released for the Commodore 64 in 1984, and I believe that Jaeger did the conversion himself, so the game is pretty much identical to the Atari 8-bit original. At least, in terms of presentation.

Continue reading Montezuma’s Revenge, Commodore 64

Call of Duty 3, PlayStation 3

The PlayStation 3 version of Treyarch‘s Call of Duty 3 was first released on 17th November 2006 in North America; in PAL regions on 23rd March 2007, and in Japan in 14th June 2007. It is an enhanced port of the PlayStation 2 original, with more detail in the models and environments.

Continue reading Call of Duty 3, PlayStation 3

3D Starstrike, Amstrad CPC

Written by Graeme Baird, Ian Oliver and Andrew Onions, 3D Starstrike was the hit-outta-nowhere* from Realtime Software, in 1984. Well, actually, that was the ZX Spectrum version, which came out the year before this – the Amstrad CPC port. Which was released in 1985.

*= Aided somewhat by the success of Atari‘s famous Star Wars arcade machine.

Continue reading 3D Starstrike, Amstrad CPC

Dynamite Dan, MSX

The MSX version of Rod Bowkett‘s classic Spectrum platformer, Dynamite Dan, was programmed by Mr. Micro and published by Mirrorsoft in 1986. It is an excellent port and looks and plays very similarly to the original.

Continue reading Dynamite Dan, MSX

The NewZealand Story, Megadrive/Genesis

A pretty much perfect conversion of the classic Taito arcade game, The NewZealand Story, developed by Visco Corporation and released for the Sega Megadrive/Genesis in 1990, in Japan only, through Taito themselves.

Continue reading The NewZealand Story, Megadrive/Genesis

Quake, Nintendo 64

id Software‘s formidable Quake was ported to the Nintendo 64 by Midway, and first published in 1996. And it is an excellent port of the classic First-Person Shooter.

Continue reading Quake, Nintendo 64