Super Smash Bros. Melee is a classic GameCube-exclusive fighting game, developed by HAL Laboratory and published by Nintendo in 2001. It is the sequel to HAL‘s 1999 Nintendo 64 game, Super Smash Bros. It features an array of historical Nintendo characters, taken from a range of classic Nintendo games, and it pits them against each other in a dynamic fighting arena.
Tag Archives: console
Final Fantasy Crystal Chronicles, GameCube
Final Fantasy Crystal Chronicles is an action/RPG collaboration between Square Enix and The Game Designers Studio, Inc.
It was first released for the Nintendo GameCube in Japan in 2003, and in 2004 for the rest of the world.
Mario Power Tennis, GameCube
Mario Power Tennis is another brilliant cooperative development release from Camelot Software Planning and Nintendo, and it was released exclusively for the GameCube in 2004.
GameCube Special
The Nintendo GameCube was initially released in Japan and North America in 2001, and Europe in 2002. It is a sixth-generation video games console, with a 32-bit IBM PowerPC CPU and an ATI “Flipper” GPU.
The GameCube was praised for its controller and high-quality game library, but criticised for its lack of multimedia features, and lack of third-party support compared to its competitors (PlayStation 2 and XBox).
Bomberman Generation (Battle Mode), GameCube
Here’s a separate set of grabs of Bomberman Generation Battle Mode for the GameCube. The reason I think it deserves this extra set is because the Battle Mode in Bomberman Generation is arguably the best Battle Mode in any Bomberman game, and because it also has a variety of different play modes that I haven’t seen in a Bomberman game before. And it also looks great, too. So enjoy these bonus screenshots!
Continue reading Bomberman Generation (Battle Mode), GameCube
Bomberman Generation, GameCube
Bomberman Generation was developed and published by Hudson Soft – exclusively for the GameCube – in Japan in 2002. Vivendi/Majesco took care of publishing in the West.
Bomberman 64 (2001), Nintendo 64
Released in Japan only in 2001, Bomberman 64 (part deux; the second; version two) is very different to the 1997 N64 game of the same name. This game is entirely presented in 2D, with no 3D graphics in the game at all, and the package is a compendium of different single and multiplayer Bomberman games. The game was developed by Racjin for Hudson Soft. An English language fan translation is available for this title, which will please English-speaking Bomberman fans.
Super Smash Bros., Nintendo 64
Developed by HAL Laboratory and released exclusively for the Nintendo 64 in 1999, Super Smash Bros. is a ground-breaking cross-over fighting game featuring many of Nintendo‘s most famous characters, duelling it out to the death!
Soulcalibur, Dreamcast
The Dreamcast version of Soulcalibur is an enhanced port of the 1998 arcade game by Namco. It was released worldwide in 1999 and features “ten new characters” and enhanced new graphics.
Soul Blade, PlayStation
Released in December 1996 in Japan, and in 1997 in North America and Europe, Soul Blade is the PlayStation port of Namco‘s Soul Edge arcade fighting game – the predecessor to the Soulcalibur series.
Soul Edge was a pioneering early attempt at using Motion Capture in a fighting game – for the realistic animation of the combatants – and it had quite an impact on fighting game fans when it was first released.