Confuzion was written by Paul Shirley – of Spindizzy fame – and published by Incentive Software in 1985. It’s a sliding puzzle game where you have to re-arrange tiles so that a spark can reach a bomb before the timer runs out.
Tag Archives: bombs
Neutopia II, PC Engine
Developed by Hudson Soft and released for the PC Engine in Japan in 1991, and for the TurboGrafx-16 in North America in 1992, Neutopia II is the sequel to the first Neutopia and is another reasonably high quality, but easy-to-play, Zelda clone.
Neutopia, PC Engine
Neutopia is a Zelda-like action adventure game developed by Hudson Soft and published for the PC Engine in Japan in 1989, and for the TurboGrafx-16 in North America in 1990. The game takes places in the land of Neutopia, where the evil demon Dirth has captured Princess Aurora and stolen eight medallions that are needed to maintain peace throughout the land. Your job – as the protagonist Jazeta – is to rescue the princess, retrieve the medallions, and defeat Dirth; saving Neutopia and its people.
City Bomb, ZX Spectrum
City Bomb is a conversion of the super-simple Llamasoft VIC-20 bomber game, Blitzkrieg, to the ZX Spectrum. It was first released in 1982.
Blitzkrieg, VIC-20
Blitzkrieg is a city-bombing game by Jeff Minter, first released for the Commodore VIC-20 in 1982 through Llamasoft. It is notable for two reasons…
Worms, Sega Saturn
The Sega Saturn version of Team 17‘s classic Worms is pretty much identical to the PlayStation version, which is great because that makes it a special game. It makes it a brilliant party game for up to four players.
Saturn Bomberman, Sega Saturn
The Saturn‘s version of Bomberman is one of the best Bomberman games available, with perfect-bomb-dropping gameplay and beautiful, colourful 2D graphics that retain the look and feel of the Super Nintendo and PC Engine classics, but with a slightly modern twist. Well, modern for 1997, when Saturn Bomberman was first released.
Deliverance: Stormlord II, ZX Spectrum
Deliverance: Stormlord II is the sequel to Stormlord and was published by Hewson Consultants in 1990. Programming and art were once again handled by Raffaele Cecco and Hugh Binns respectively, with game design by Paul Chamberlain and Barry Simpson.
It’s a single-player platform game where you once again take control of Stormlord to rescue kidnapped fairies from the evil forces of the defeated Black Queen; fighting from ‘Hell’, all the way up to ‘Heaven’.
Stainless Steel, ZX Spectrum
In Stainless Steel you are Ricky Steel – a teenage superhero with a flying car called ‘Nightwind‘ – on a mission to defeat the android troops built and controlled by the evil Dr. Vardos. What that basically means is that you have to drive/fly and shoot your way through a variety of overhead scrolling levels, collecting fuel to constantly top-up your ever-diminishing life bar and avoiding bullets like the plague.
R.C. Pro-Am II, NES/Famicom
This 1992 sequel to R.C. Pro-Am was once again developed by Rare, but this time was published by Tradewest (not Nintendo), and is pretty much the same kind of game as before: a scrolling isometric racing game featuring small, remote-controlled cars.