The Game Gear has a surprisingly good conversion of the classic Atari arcade game, Marble Madness, in its library. It was coded by Steve Lamb and published by Tengen in 1992.
Tag Archives: balls
Fireball II, Archimedes
Fireball II is a garish but playable Arkanoid clone for the Acorn Archimedes, written by Simon Heather and published by Cambridge International Software in 1990.
Although the graphics look a bit amateurish, Fireball II does have a number of surprises under the hood, which make it fun to play.
Super Pool, Archimedes
Another Archimedes game that I had recommended to me, but turned out to be poor, is Super Pool. It’s another game by the prolific Gordon J. Key (E-Type; Apocalypse) and published by The Fourth Dimension in 1991.
Kula World, PlayStation
Developed by Game Design Sweden AB, Kula World is an impressive ball-rolling puzzle game where you must roll around 3D mazes that are floating high above the ground and collect keys to unlock the exit.
Ninja Baseball Bat Man, Arcade
This excellent arcade fighting game from Irem was originated in Irem‘s North American office but programmed by Irem Japan and first came out in 1993. It apparently sold well in Japan, but didn’t do so well in the United States, so is considered quite rare in the West.
Pong Quest, PC
This modern take on a retro classic sees you take control of a “brave young paddle” on a quest to unlock the mystery of “The Spooky Door”.
Pong Quest is of course a re-imagining of the classic Atari arcade game, Pong, with cute, colourful graphics, a large variety of different Pong balls, and single and multiplayer play modes.
Jimmy Connors’ Tennis, Atari Lynx
Featuring the name and likeness of American world number one tennis champion, Jimmy Connors, this tennis game – as far as I can tell – is the one and only tennis game on the Atari Lynx, and it’s pretty average.
Arch Rivals, Arcade
Arch Rivals is a classic basketball video game, developed and manufactured by Midway in 1989. It’s a two-on-two basketball game, and one that encourages players to hit each other to steal the ball.
Match Day II, ZX Spectrum
Match Day II is the 1987 sequel to Match Day. It was again coded by Jon Ritman and published by Ocean Software.
The graphics in Match Day II were created by Bernie Drummond (who famously made Batman with Ritman in 1986), and could be described as “more characterful” than in the previous game. One thing is certain, though: the players in Match Day II definitely have Eighties haircuts!
Match Day, ZX Spectrum
Although it’s pretty laughable now, Jon Ritman and Chris Clarke‘s 1984 football game, Match Day, was a groundbreaking Spectrum game for the time.
Match Day wasn’t the first football video game ever made, but it was one of the first to at least make a reasonable attempt to translate the sport into something playable.