Tag Archives: balls

A Whole New Ball Game, ZX Spectrum

Written by Pete Cooke [Tau Ceti, Academy, Micronaut One, Earthlight, Stunt Car Racer], A Whole New Ball Game is the 1989 sequel to the puzzle game, Brainstorm, and was only made available on the covertape of Crash magazine issue 66 (July 1989). It was basically given away, as a full game, with the magazine.

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Cabbage Patch Kids: Adventures in the Park, ColecoVision

Cabbage Patch Kids: Adventures in the Park is an action/platform game based on the Cabbage Patch Kids toys that were popular in the mid-Eighties (and are still available to this day). It was first released for the ColecoVision in 1984.

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Championship Pool, Game Boy

Championship Pool on the Game Boy is a conversion of the classic Bitmasters NES/SNES pool simulation, which some think is arguably the best video game pool sim ever made (myself included). It was first released by Mindscape in 1993.

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Rollaround, Commodore 64

Rollaround is an isometric action/puzzle game written by Tony Kelly of Mr. Chip Software and was published by Mastertronic in 1987. The gameplay is a combination of Marble Madness, Bobby Bearing, Spindizzy and Q*Bert, where the aim is to control a rolling ball that moves around a map of screens, rolling over tiles, activating switches, and collecting cross tiles for points.

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Speedball 2: Brutal Deluxe, Amiga

Speedball 2: Brutal Deluxe is the 1990 sequel to The Bitmap Brothers‘ Speedball. The game makes several changes to the original Speedball, but the main change is that teams now have nine players on-field (eight outfield players and a goalkeeper), instead of the previous five.

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Speedball, Amiga

Developed by The Bitmap Brothers and published by Image Works in 1988, Speedball is a violent futuristic sport game where two teams try to score goals by throwing a metal ball into openings at the top and bottom of an enclosed court.

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Championship Pool, Megadrive/Genesis

Created by Bitmasters and first published by Mindscape in 1993, Championship Pool is arguably one of the best pool games of all-time. It’s possible to make subtle or hard-hitting strokes, and the aiming system allows for quick, accurate enhancements that encourage ever more confident play.

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NBA Live 98, Megadrive/Genesis

The Megadrive/Genesis version of NBA Live 98 was developed by Tiertex and Electronic Arts and published by THQ in 1997. It is the fourth instalment in the NBA Live series and was the final NBA Live game to appear on Sega‘s 16-bit console.

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Brainstorm, ZX Spectrum

Written by Pete Cooke and published by Firebird (as a £1.99 budget game) in 1987, Brainstorm is a clever puzzle/strategy game where the aim is to draw lines using a pointer in order to make a bouncing ball travel over coloured sections of the screen, to accumulate points.

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