James Pond II: Codename RoboCod is the 1991 sequel to James Pond: Underwater Agent and was again written by Chris Sorrell and published by Millennium Interactive. Unlike the first James Pond game this follow-up is much more structured and playable than its predecessor.
Tag Archives: 16-bit
James Pond: Underwater Agent, Amiga
Written by Chris Sorrell, with music by the late Richard Joseph, James Pond: Underwater Agent is the first in a trilogy of James Pond games and was first published on the Amiga by Millennium Interactive in 1990.
The Kristal, Amiga
The Kristal is an obscure British adventure game based on an un-produced theatre play written in 1976 (called “The Kristal of Konos“), developed by Fissionchip Software and published by Addictive Games in Europe and Cinemaware in North America. The fact that Cinemaware picked up The Kristal for distribution in the US and Canada is a surprise in itself, as that kind of thing didn’t happen very often back in 1989 when this game was first released.
Gauntlet, Atari ST
This 16-bit conversion of the classic arcade game Gauntlet was developed by Atari Games and was first published in October 1987 by Mindscape.
While, graphically, it’s not quite as lush as the original arcade game, it is very close to it and Atari obviously took care with how it looked and played when they translated it to the ST.
Mega Turrican, Megadrive/Genesis
Mega Turrican is a Megadrive/Genesis-exclusive remake of the famous run-and-gun shooter which was popularised on the Commodore 64 by Rainbow Arts and later ported to other systems. This version was developed by Factor 5 (as were all of the later ports) and published by Data East in North America and Sony Imagesoft in Europe in 1994.
Treasure Trap, Atari ST
Treasure Trap is an isometric platform adventure developed by Doodlebug Designs and published by Electronic Zoo in 1989. It was released for both the Amiga and the Atari ST and it is the ST version that I’m looking at today.
Bubble Bobble, Atari ST
The Atari ST conversion of Bubble Bobble is very similar to the Amiga version, except with slightly muted colours. It was programmed by the same guy who made the Amiga port (David Broadhurst), so no surprises there.
Bubble Bobble, Amiga
Bubble Bobble on the Amiga was developed by Software Creations and published by Firebird in 1989. It’s an authentic port of the arcade original and is a very playable conversion.
Colonization, Amiga
Also known as Sid Meier’s Colonization, this turn-based strategy game is based on the European colonisation of the New World, starting in 1492 and lasting until 1850. It’s essentially an updated and more-developed version of Sid Meier‘s previous game, Civilization. Which is no bad thing since Civilization is a superb, classic strategy game.
Dungeon Master, Amiga
FTL and Software Heaven‘s classic Dungeon Master was available on the Amiga in two different forms. Initially it was only available for Amigas with 1MB of RAM, and wasn’t available for the Amiga 500 (which only had 512kb of RAM) for quite a while, which gave Atari ST owners bragging rights for this amazing game for a few months.