The Atari ST version of the 1990 Judge Dredd game from Virgin Games is pretty much identical to the Amiga version – and the 8-bit versions – which means that it’s another failed attempt to bring the famous 2000AD comic character to life in a video game.
Tag Archives: 16-bit
Rogue, Atari ST
The Atari ST version of the classic dungeon-crawler, Rogue, is arguably the best conversion of the game out there. It was developed by A.I. Design and published by Epyx in 1986 and combines the best bits from the original with new graphics and a few new features of its own.
Super Skidmarks, Megadrive/Genesis
Super Skidmarks is an isometric racing game developed by New Zealand-based Acid Software and published by Codemasters for the Sega Megadrive/Genesis in 1995. It was originally released for the Amiga and Amiga CD32 and is the sequel to the 1993 game Skidmarks.
Championship Pro-Am, Megadrive/Genesis
Championship Pro-Am is an “enhanced” remake of the classic NES racing game R.C. Pro-Am. It was developed by Rare and published on the Megadrive/Genesis by Tradewest in 1992.
I’m emphasising the word “enhanced” here out of pure sarcasm, because – when you look at the game closely – there is very little that is actually enhanced over the original, other than the graphics. In fact: it is a very bare bones port and the Megadrive deserved better from Rare.
The Great Giana Sisters, Amiga
Developed by Time Warp Productions and published by Rainbow Arts in 1988, the Amiga version of The Great Giana Sisters is maybe the best-looking and most playable version of this infamous and arguably overrated platform game, but it isn’t anything special.
Legends, Amiga
Legends is a cutesy action adventure game developed for the Amiga by Yorkshire-based Krisalis Software and first published in 1996 by Guildhall Leisure Services. It takes many of its cues from Nintendo‘s early Zelda games, but unfortunately doesn’t come close to the greatness of those games.
James Pond 3: Operation Starfish, Amiga
The third and final game in the James Pond trilogy was written by Chris Sorrell and published by Millennium Interactive in 1993.
James Pond 3: Operation Starfish was originally developed for the Megadrive/Genesis and was later converted to AGA-based Amigas (the A1200, A4000 and CD32), but was not available on Amigas below that specification.
James Pond II: Codename Robocod, Amiga
James Pond II: Codename RoboCod is the 1991 sequel to James Pond: Underwater Agent and was again written by Chris Sorrell and published by Millennium Interactive. Unlike the first James Pond game this follow-up is much more structured and playable than its predecessor.
James Pond: Underwater Agent, Amiga
Written by Chris Sorrell, with music by the late Richard Joseph, James Pond: Underwater Agent is the first in a trilogy of James Pond games and was first published on the Amiga by Millennium Interactive in 1990.
The Kristal, Amiga
The Kristal is an obscure British adventure game based on an un-produced theatre play written in 1976 (called “The Kristal of Konos“), developed by Fissionchip Software and published by Addictive Games in Europe and Cinemaware in North America. The fact that Cinemaware picked up The Kristal for distribution in the US and Canada is a surprise in itself, as that kind of thing didn’t happen very often back in 1989 when this game was first released.