Jackie Chan’s Action Kung Fu, NES

The Famicom/NES version of Jackie Chan’s Action Kung Fu was developed by Now Production (who made Splatterhouse: Wanpaku Graffiti and Splatterhouse 3, among others) and was published by Hudson Soft in 1990. It’s a side-scrolling beat ’em up with platforming elements based around the famous movie actor Jackie Chan.

Continue reading Jackie Chan’s Action Kung Fu, NES

Pitfall II: Lost Caverns, Atari 8-bit

This Atari 8-bit conversion of David Crane‘s classic Atari 2600 platform game is subtitled the “Adventurer’s Edition” because it contains a whole new second level that becomes available after you complete the first.

Continue reading Pitfall II: Lost Caverns, Atari 8-bit

Pitfall II: Lost Caverns, Atari 2600

Activision‘s 1984 sequel to Pitfall!Pitfall II: Lost Caverns – was again designed and programmed by David Crane. This time, though, the cartridge had a custom display processor chip inside, which allowed for improved visuals and continuous four channel music (the Atari 2600 is normally only capable of two channel sound).

Gameplay is similar to Pitfall!, although in this follow-up the world you can explore is much bigger than previously and is made up of eight screens in width, by 27 screens in height, making 216 screens in total. When you walk from one screen to another the new screen scrolls smoothly into view.

Continue reading Pitfall II: Lost Caverns, Atari 2600

SimCity, Commodore 64

This classic city-building game was originally devised by creator Will Wright while he was working on the classic C64 shooter, Raid On Bungeling Bay. Wright found that he enjoyed making the overhead cities for the game – using his self-made editor – more than he enjoyed playing the game itself, so he set to work creating a game that would allow players to do the same.

SimCity was originally developed for the Commodore 64 and was initially released for that system in August of 1989, but was quickly ported to pretty much every video gaming system known to man at the time. It also spawned a long-running series, and provided a strong base from which developer/publisher Maxis would grow – specialising in “sim“-type games that would become its main market for decades to come.

Continue reading SimCity, Commodore 64

Microcosm, Amiga CD32

Microcosm was much-hyped upon release in 1993, but in essence is a very limited ‘rail shooter’ set inside a human body – with pre-rendered video sequences used to depict the third-person viewpoint.

The game was originally developed by Psygnosis for the FM Towns, with some investment from Fujitsu, and was later ported to MS-DOS, the Sega Mega-CD, the 3DO, and the Amiga CD32.

Continue reading Microcosm, Amiga CD32

Pokémon Black Version 2, Nintendo DS

Pokémon Black Version 2 is a direct sequel to Pokémon Black Version (and White Version 2 is a direct sequel to White Version), and was released for the Nintendo DS in 2012 by The Pokémon Company. It was again developed by Game Freak, and takes place once more in the Unova region.

The story this time is set two years after the events of Black and White and the criminal organisation Team Plasma have returned as ‘Neo Team Plasma‘, and the player must once again thwart their plans to rule the world.

Continue reading Pokémon Black Version 2, Nintendo DS

Pokémon Black Version, Nintendo DS [Part 2]

What makes this game really special, though, are the new features and the incredible density of content. Few games have the sheer level of detail as Pokémon Black and White do.

Continue reading Pokémon Black Version, Nintendo DS [Part 2]

Pokémon Black Version, Nintendo DS [Part 1]

Released in 2010 for the Nintendo DS, Pokémon Black and White are fifth generation Pokémon games that take place in the Unova region. They were once again developed by Game Freak and published by The Pokémon Company. I tossed a coin and chose to play Black Version for this playthrough, which is what these screenshots are from.

I took over twenty thousand grabs while playing this game and whittled them down to a thousand, then to 400 of the best shots. And because I’ve got quite a bit to say about Pokémon Black Version I decided to split this article into two parts.

Continue reading Pokémon Black Version, Nintendo DS [Part 1]

OnEscapee, Amiga

This rather obscure Prince of Persia/Another World/Flashback tribute was created by Hungarian developer Invictus Games exclusively for the Amiga 1200 in 1997. It was initially released on CD-ROM only, which is strange as the Amiga 1200 didn’t come with a CD drive, so players had to purchase an external CD-ROM drive or somehow transfer the game to a hard drive and play it that way. Invictus later re-released the game as freeware for Windows, in 2004, to coincide with the company’s 10th anniversary.

Continue reading OnEscapee, Amiga

Bruce Lee, Apple II

Predictably the Apple II conversion of Bruce Lee isn’t that great. It’s nowhere near as bad as the awful BBC Micro version, but it does have its problems. It first came out in 1984 and was programmed by Rick Mirsky.

Continue reading Bruce Lee, Apple II

Grabbing amazing video game screenshots one game at a time.