Tag Archives: weapons

Dungeon Master, Apple IIgs

The 1989 Apple IIgs conversion of FTL‘s Dungeon Master was created by the original developers and is therefore a perfect port of this classic Role-Playing Game. The game requires a minimum of 1MB of RAM to run, like the Amiga version, and a processor running at 2.8MHz or above makes it playable at the right speed.

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Ghosts ‘N Goblins, NES/Famicom

The NES/Famicom port of Capcom‘s classic arcade game, Ghosts ‘N Goblins, was developed by Micronics and first published in 1986. And – just like its parent – it is a very difficult game to make progress in.

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Castlevania, Nintendo 64

Developed by Konami‘s Kobe division and first released in 1999, Castlevania on the N64 (sometimes referred to as “Castlevania 64“) is a third-person 3D game – the first 3D game, in fact, in the popular horror/platform/action series.

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Aliens: Neoplasma, ZX Spectrum

Aliens: Neoplasma is a homebrew ZX Spectrum game that was released by a Russian dev team called “SaNchez” in 2019. The game is for Spectrum 128K models only and is a run-and-gun shooter with platforming elements. It’s available in English, Russian and Spanish (each language is a separate download).

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Magnetron, ZX Spectrum

Magnetron is the sequel to Quazatron and is another interpretation of the classic C64 game, Paradroid, but with an isometric viewpoint. It was first published in 1988 by Firebird Software.

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Quazatron, ZX Spectrum

Quazatron is an isometric action/puzzle game written by Steve Turner of Graftgold and published by Hewson Consultants in 1986. It is essentially a ZX Spectrum remake of Andrew Braybrook‘s Commodore 64 classic, Paradroid.

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Impossamole, ZX Spectrum

Impossamole on the ZX Spectrum is a multi-load expanded re-imagining of Gremlin Graphics‘ classic first Monty Mole game: Wanted: Monty Mole. It was developed by Core Design and first published by Gremlin in 1990, which was very late in the Spectrum‘s lifespan.

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Cannon Fodder, Amiga CD32

The Amiga CD32 port of Cannon Fodder was developed by Arch Rivals and published by Virgin Interactive in 1994. Of course the game does have mouse support (as if it wouldn’t…), and it plays extremely well. In fact: some may argue that this is the best version of Cannon Fodder ever released.

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Cannon Fodder, Megadrive/Genesis

The Megadrive/Genesis version of Sensible Software‘s classic Cannon Fodder is not the one I think of when I think “Cannon Fodder“, but it’s actually a really good port. The game was converted by PanelComp, who also made the excellent SNES version, and it too supports mouse play. Which is important, because without using a mouse it’s impossible to attain the right kind of intensity needed to play Cannon Fodder properly. IMHO.

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Cannon Fodder, Super Nintendo

The Super Nintendo version of Cannon Fodder was coded by Andy Onions, John Rocke and Steve Caslin, with graphics conversion by Doug Townsley and sound and music adaptation by Allister Brimble. The SNES port was published by Virgin Interactive Entertainment in 1994 and you’ll be pleased to know that it does indeed support the use of the SNES mouse, which makes all the difference.

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