id Software’s 1997 release Quake II is as much a quantum leap from the first Quake, as Doom was to everything else around at the time.
Tag Archives: weapons
Rebelstar: Tactical Command, Game Boy Advance
Designed by British strategy game design expert Julian Gollop, Rebelstar: Tactical Command is a highly engrossing turn-based isometric war game
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Goldeneye, Nintendo 64
First released in 1997, Rare and Nintendo’s Goldeneye is a classic first-person shoot ’em up with a memorable deathmatch mode.
Black Crypt, Amiga
Black Crypt is the first game developed by Raven Software. It’s an Amiga exclusive, initially published by Electronic Arts in 1992. It could be argued that it’s also an unashamed clone of FTL’s Dungeon Master, but it is at least an exceptional one.
Worms, PlayStation
The 1995 PlayStation version of Andy Davidson‘s classic Worms is undoubtedly the best version of the game ever made. Ocean and Team 17 collaborated on this release.
It is an incredible multiplayer game, for up to four people.
Far Cry, PC
Far Cry is one of the greatest first-person shooters ever made. Sure: it looks a little simplistic now, but at the time of release (2004) it was a revelation.
Amberstar, PC
Amberstar is a German-developed RPG that was originally released for the Atari ST, Amiga and PC MS-DOS in 1992. It is an incredibly difficult game to get a foothold in, but is worth the effort because it is such an interesting gaming challenge to take on.
Fallout: New Vegas, PC
Fallout: New Vegas really is the game Fallout 3 could have been. Don’t get me wrong: I liked Fallout 3 (and loved Fallouts 1 & 2), but the storytelling and decision-making in Fallout 3 I felt left a LOT to be desired.
Etrian Odyssey III: The Drowned City, Nintendo DS
This third game in the Atlus Etrian Odyssey series is a serious contender for the best RPG of all time. It is just so beautiful and so detailed and so well constructed that I haven’t got anything negative to say about it. Other than it is rock hard!
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System Shock 2, PC
The above is a screenshot I took when I wrote the world first review for PC Zone magazine, way back in 1999. I like it because it’s simple, atmospheric, and quintessentially System Shock 2.