Tag Archives: Tribute

Invasion of the Body Snatchas!, ZX Spectrum

Created by Design Design and first published by Crystal Computing in 1983, Invasion of the Body Snatchas! is a super-hard Defender clone for the ZX Spectrum.

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Super Bubble Bobble MD, Megadrive/Genesis

Super Bubble Bobble MD is a bootleg Megadrive/Genesis game that was probably created to fill a gap in the market because Bubble Bobble was never officially released on the platform.

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BB4CPC, Amstrad CPC

BB4CPC (meaning: “Bubble Bobble for the CPC“) is a superb modern “homebrew” remake of Bubble Bobble in 48K for the Amstrad CPC by CNGSoft. It was coded by Cesar Nicolas Gonzales and released as freeware in 2014.

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Wonderful Dizzy, ZX Spectrum

Wonderful Dizzy is the eighth ‘core’ Dizzy adventure and was released in 2020 for the 128K ZX Spectrum only. It was designed by The Oliver Twins and published by Team Yolkfolk.

The game’s development was tied to the Kickstarter campaign for the ZX Spectrum Next and was first announced in 2017. The Olivers said that they would only go ahead with development of the game if the Kickstarter campaign for the ZX Spectrum Next reached its target, which it eventually did.

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Quarth, Arcade

Quarth is a brilliant mixture of Tetris and shoot ’em up and was first played in arcades in Japan in 1989. Outside of Japan it is known as “Block Hole“, which – let’s face it – is a stupid name, so I’m sticking with the original name, Quarth.

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Pogo, ZX Spectrum

Ocean Software‘s 1983 release, Pogo, is arguably the best Q*Bert clone on the ZX Spectrum. And there were a lot of Q*Bert clones around at the time.

It was one of the very first Spectrum games I ever bought and it kept teenage me occupied for a few days, before I eventually grew tired of it.

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The Eternal Castle, PC

The Eternal Castle is a stunning platform/action indie game from Leonard Menchiari, Daniele Vicinanzo, and Giulio Perrone, and published by Playsaurus in 2019.

It is a tribute to games such as Another World, Flashback, Limbo, and INSIDE, and features a lone character, running from left to right, moving from puzzle to puzzle, trying to survive in a weird, dark world full of technology, destruction, mystery and death.

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Death Star Interceptor, ZX Spectrum

Looking at Death Star Interceptor now you might be surprised to discover that it was a “number one” game when it first came out in 1985.

And – while it did make it to the top of the games charts back then – the charts were not very reliable, and the game actually wasn’t that good, even though it does officially license use of the Star Wars theme, for a warbly Speccy interpretation of John Williams‘ classic music.

Death Star Interceptor was a case of style over content, and also maybe a touch of Star Wars fever as well. These are thoughts I had about the game when I first played it back in 1985.

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