Tag Archives: trees

Dragon’s Lair: The Legend, Game Boy

Dragon’s Lair: The Legend is a 1991 platform game for the Nintendo Game Boy, developed by Motivetime and published by Elite Systems in Europe and Sony Imagesoft in North America.

Bizarrely, the game is a remake of the classic 1985 ZX Spectrum game Roller Coaster, but with Dragon’s Lair-style graphics and sound effects. Which is not a bad thing because Roller Coaster is a great game.

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Legends, Amiga

Legends is a cutesy action adventure game developed for the Amiga by Yorkshire-based Krisalis Software and first published in 1996 by Guildhall Leisure Services. It takes many of its cues from Nintendo‘s early Zelda games, but unfortunately doesn’t come close to the greatness of those games.

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James Pond 3: Operation Starfish, Amiga

The third and final game in the James Pond trilogy was written by Chris Sorrell and published by Millennium Interactive in 1993.

James Pond 3: Operation Starfish was originally developed for the Megadrive/Genesis and was later converted to AGA-based Amigas (the A1200, A4000 and CD32), but was not available on Amigas below that specification.

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Gemfire, Super Nintendo

Gemfire is a turn-based medieval strategy game developed and published by Koei. It was first released for the NES/Famicom in 1991 and given an updated Super Nintendo release in 1992.

The NES and Super Nintendo versions are essentially the same game, but the SNES version has updated graphics and sound.

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Gemfire, NES/Famicom

Gemfire is a fantasy, turn-based, conquest/strategy war game developed and published by Koei for the NES/Famicom and first released in 1991. It is known as Royal Blood in its native Japan and was called Gemfire for its North American English language release.

The game is similar to the classic Defender of the Crown, in that the aim is to dominate a map of territories that are occupied by opponent’s castles and armies.

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Park Patrol, Amstrad CPC

Tony Ngo‘s classic Commmodore 64 game, Park Patrol, has a decent conversion on the Amstrad, courtesy of programmer Andrew Rogers and publisher Firebird Software. The Amstrad version was released in 1986 at a budget price (£1.99 if I remember correctly).

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Deathchase XE, Atari 8-bit

Based on the classic 1983 ZX Spectrum game by Mervyn Escourt, Deathchase XE is an Atari 8-bit remake first released in 2013. It is a first-person bike shooting game where the aim is to speed through a forest full of trees, shooting enemy bikers, helicopters and tanks, while at the same time avoiding collisions with arboreal obstacles that come zooming towards you.

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Pokémon Black Version 2, Nintendo DS

Pokémon Black Version 2 is a direct sequel to Pokémon Black Version (and White Version 2 is a direct sequel to White Version), and was released for the Nintendo DS in 2012 by The Pokémon Company. It was again developed by Game Freak, and takes place once more in the Unova region.

The story this time is set two years after the events of Black and White and the criminal organisation Team Plasma have returned as ‘Neo Team Plasma‘, and the player must once again thwart their plans to rule the world.

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Pokémon Black Version, Nintendo DS [Part 2]

What makes this game really special, though, are the new features and the incredible density of content. Few games have the sheer level of detail as Pokémon Black and White do.

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Pokémon Black Version, Nintendo DS [Part 1]

Released in 2010 for the Nintendo DS, Pokémon Black and White are fifth generation Pokémon games that take place in the Unova region. They were once again developed by Game Freak and published by The Pokémon Company. I tossed a coin and chose to play Black Version for this playthrough, which is what these screenshots are from.

I took over twenty thousand grabs while playing this game and whittled them down to a thousand, then to 400 of the best shots. And because I’ve got quite a bit to say about Pokémon Black Version I decided to split this article into two parts.

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