There were many versions of the classic space combat/trading game, Elite. The best, though, is arguably Elite Plus on the PC in VGA. Made by Chris Sawyer of Realtime Software in 1991.
Tag Archives: technology
UFO: Enemy Unknown, Amiga
Julian and Nick Gollop and Mythos Games came together to make this classic 16-bit tactical combat game in 1994.
Grabbing: It’s a healthy obsession
Is there such a thing as a “healthy” obsession? Some would argue not.
I would argue that an obsession that was creative, and did no harm to anyone else, was not really unhealthy.
Impossible Mission II, Commodore 64
The sequel to the classic Impossible Mission by Epyx is arguably just as good as the original, but with updated graphics and puzzles.
Wasteland, Commodore 64
Wasteland is a sprawling Role-Playing Game that could be said to be a prototype of a Fallout game, as it carries many of the traits seen in those type of games.
It was originally released on the Apple II in 1986, then later converted to the Commodore 64 and PC MS-DOS in 1988. Windows, Mac OS X and Linux versions followed later.
Fallout: New Vegas, PC
Fallout: New Vegas really is the game Fallout 3 could have been. Don’t get me wrong: I liked Fallout 3 (and loved Fallouts 1 & 2), but the storytelling and decision-making in Fallout 3 I felt left a LOT to be desired.
Armalyte, Commodore 64
Developed by Cyberdyne Systems and published by Thalamus (the software arm of Newsfield Publishing), Armalyte is known for its furious blasting action, and it’s wonderfully detailed and atmospheric graphics.
Etrian Odyssey III: The Drowned City, Nintendo DS
This third game in the Atlus Etrian Odyssey series is a serious contender for the best RPG of all time. It is just so beautiful and so detailed and so well constructed that I haven’t got anything negative to say about it. Other than it is rock hard!
Continue reading Etrian Odyssey III: The Drowned City, Nintendo DS
System Shock 2, PC
The above is a screenshot I took when I wrote the world first review for PC Zone magazine, way back in 1999. I like it because it’s simple, atmospheric, and quintessentially System Shock 2.