Tag Archives: skeletons

King’s Field, PlayStation

With Elden Ring currently wowing gamers I thought I’d take a look at the series that began FromSoftware‘s journey into the action RPG genre, and that would be King’s Field – released in Japan only in 1994 for the Sony PlayStation – and, to be honest, it couldn’t be any further removed from Elden Ring in terms of presentation…

I’ve played a lot of RPGs in my time, and I would go so far as to say that it’s my favourite genre of video game, but King’s Field came as a bit of a shock to me. Yes, King’s Field was an early 3D RPG on the PlayStation, releasing the same year as the PS1 was launched, but it post-dates Ultima Underworld by two years and is archaic in comparison.

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Escape From Singe’s Castle, Commodore 64

In my review of Software Projects‘ Commodore 64 interpretation of Dragon’s Lair I ended by saying that this game – Escape From Singe’s Castle – was a “much better” sequel to that game. Which is only partially true. It’s pretty much the same kind of thing as Dragon’s Lair, only with slightly better minigames and slightly better graphics. So “much better” is probably pushing it…

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Dragon’s Lair, Commodore 64

This 8-bit interpretation of the much-loved laserdisc arcade game was developed and published by Software Projects in 1986 and it is an exercise in frustration from start to finish.

Dragon’s Lair is actually a conversion of a Coleco Adam game that was published at the tail end of 1984. Software Projects acquired the license to convert it to home systems in the UK and made two games out of it.

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Castlevania: Rondo of Blood, PC Engine

Also known as Akumajo Dracula X: Chi no Rondo, Rondo of Blood is a famous entry in Konami‘s Castlevania series that was initially made exclusively for the PC Engine CD and first published in 1993.

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Vampire: Master of Darkness, Game Gear

Let’s not beat around the bush: Vampire: Master of Darkness is a blatant rip-off of Castlevania, but it’s a good one. It was developed by SIMS Co., Ltd. and published by Sega for the Master System and Game Gear in 1992.

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Wonder Boy III: The Dragon’s Trap, Game Gear

Wonder Boy III: The Dragon’s Trap is a platform action game developed by Westone and published by Sega in 1992. It is considered to be one of the best games on both the Master System and the Game Gear.

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Wario World, GameCube

Wario World for the GameCube was developed by Treasure and published by Nintendo in 2003. It was the first 3D Wario game and, unusually, was released in Europe and North America before it eventually came out in Japan (almost a year after its initial release in the West).

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Wonder Boy III: The Dragon’s Trap, Sega Master System

Wonder Boy III: The Dragon’s Trap is a platform adventure with RPG elements and it is considered to be one of the best games on the Master System. It was developed by Westone and published by Sega in 1989.

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Back Track, Dragon 32

Incentive Software‘s Back Track is a fun overhead maze game for the Dragon 32, first released in 1984.

It features a character called Eddie who has been captured by a mad professor who refuses to release him until he completes a sequence of five tests.

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Splatterhouse: Wanpaku Graffiti, Famicom

Splatterhouse: Wanpaku Graffiti is a spin-off from the infamous Splatterhouse series and was a Japan only release, published by Namco for the Nintendo Famicom in 1989.

Rather than take the gruesome approach of the original game, in Wanpaku Graffiti the characters are “super deformed” (and made cute) and the game takes a comical approach to the presentation and gameplay, which was obviously deemed to be more fitting to a Famicom audience.

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