Tag Archives: Single-Player

Castle Master, PC

The PC DOS version of Castle Master was released in 1990. And, while the EGA 16-colour graphics are not quite a nice as those seen in the Amiga version, they are colourful enough, and move at a fast pace.

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Harrier Attack, ZX Spectrum

Written by Mike Richardson and released by Durell Software in 1983, Harrier Attack is a side-scrolling Scramble ‘tribute’, but with VTOL (Vertical Take-Off & Landing) military Harrier ‘jump jet’ aircraft instead of spaceships.

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Descent, PC

Descent is a famous PC DOS shoot ’em up developed by Parallax Software and published by Interplay in 1995.

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Micro Machines V3, PlayStation

The third Micro Machines was released in 1997 for the Sony PlayStation. In V3 the environments and vehicles are all 3D-modelled, and the action is displayed at a slightly tilted angle, rather than directly overhead.

The same excellent gameplay mechanics of the previous games have been retained though. Mostly revolving around getting ahead of your opponents in order to push them off-screen.

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Out Run Europa, Commodore 64

Out Run Europa is an interesting game in that it was designed and written by British developer Probe Software in 1991. Sega simply provided a license and Probe made the game. And: this wasn’t a conversion of an arcade game – it was a spin-off from Out Run, produced only for home computers at the time.

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Sonic Advance 3, Game Boy Advance

The third and final Sonic Advance game – Sonic Advance 3 – was published by Sega on the Game Boy Advance in 2004. It was again developed by a third-party developer, Dimps.

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Sonic Advance 2, Game Boy Advance

Sonic Advance 2 was again developed by Dimps for Sega, who published it exclusively for the Game Boy Advance in 2002.

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Sonic Advance, Game Boy Advance

Sonic Advance was the first Sonic game to appear on a Nintendo platform, and it was developed by Dimps and first published by Sega in 2001.

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Colony 7, Arcade

Taito‘s American division developed this vertical screen base defence game in 1981. Colony 7 owes quite a bit to Missile Command, if the truth be known, and was also probably the very first video game to feature “rip-off” micro-transactions too…

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