Tag Archives: shooting

Zig Zag, Commodore 64

Written by Tony Crowther and published by Mirrorsoft in 1987, Zig Zag is a weird and wonderful isometric shoot ’em up where you fly a wedge-shaped ship around a maze collecting crystals.

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Black Thunder, Commodore 64

I’m not entirely sure what to make of Black Thunder. It is a remake of Tony Crowther‘s previous game, Suicide Express, with slightly different graphics and released a year later by a different publishing house (Quicksilva).

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Gryphon, Commodore 64

Tony Crowther‘s 1985 release through Quicksilva, Gryphon, is a much misunderstood game. Most people don’t even get past the first stage, because they don’t know what’s going on…

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Suicide Express, Commodore 64

Suicide Express, published in 1984 by Gremlin Graphics, is a spin-off from designer Tony Crowther‘s previous game, Loco. It is a train game in the mould of the classic Sega arcade game, Super Locomotive.

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Killer Watt, Commodore 64

Published in 1984 by Alligata Software, Killer Watt is a single-player, side-scrolling shoot ’em up where you fly around a cave blasting light bulbs. It was designed and programmed by Tony Crowther.

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Super Locomotive, Arcade

An original arcade release from Sega in 1982, Super Locomotive is a side-scrolling action game where you must guide a train from one station to the next, while at the same time avoiding obstacles and other trains trying to shunt you off the track.

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POD: Proof of Destruction, Commodore 16/Plus4

POD: Proof Of Destruction is another decent bullet hell shooter on the C16, and another game designed and programmed by the prolific Shaun Southern.

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Timeslip, Commodore 16/Plus4

Created by Jon Williams (the guy responsible for the Berks series), Timeslip is an interesting side-scrolling shooter with the screen split into three distinct horizontal sections.

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Mercenary, Commodore 16/Plus4

Requiring 64K of RAM to run, and coded by Paul Woakes himself, Mercenary on the Plus4 is an almost perfect conversion of his classic 3D, C64 exploration game.

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