The high-def Windows version of Resident Evil 4 looks a bit sharper than the GameCube original, but is essentially still the same great game.
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Resident Evil 4, GameCube
Resident Evil 4 – THE standout survival horror game of the Noughties – was released exclusively by Capcom on the Nintendo GameCube in 2005, and it immediately became a critical and commercial smash hit. For all the right reasons.
Resident Evil 3: Nemesis, PlayStation
The sequel to the great Resident Evil 2 is a great continuation of the survival horror series, this time with you playing as Jill Valentine, and fighting against a persistent superboss who jumps into the story at certain points to give you a pasting.
Or – if you give it a pasting back – you get a reward.
Resident Evil 2, PlayStation
Capcom‘s Resident Evil 2 really elevated the survival horror genre to great heights, way back in 1998 when it was first released.
Mostly because it was more gritty and serious than the first game, but also because it was a much more complex storyline in this one: with two different characters playing the same scenario, but from different perspectives (and provided on two different CD-ROMs). Effectively giving you two games in one. So you play one character on a ‘A’ game, and the other on a ‘B’ game, by loading your save in from having completed one half of the game.
And the actions of one character in the game have an effect on what the second character experiences in their game later.
This – in itself – is a dazzling feature, but there is so much more to Resident Evil 2 than that.
Cannon Fodder, Amiga
Sensible Software‘s brilliant Cannon Fodder is possibly their finest hour.
From the hilarious intro song, to the compelling action of the main game – Cannon Fodder is about as much fun as computerised war, with little titchy men and a mouse could possibly be.
Paradroid ’90, Amiga
Mmmm. Paradroid ’90 is one of those “classic” games that should have been great, but unfortunately was a big, fat missed opportunity.
Its parent – the Commodore 64 classic Paradroid, by Andrew Braybrook – is a perfect example of simple-but-amazingly-compelling gameplay.
This remake pretty much loses everything that made the original great, in spite of original author Braybrook‘s involvement.
Jet Pac, ZX Spectrum
Ultimate Play The Game‘s amazing Jet Pac is an early ZX Spectrum classic, first released onto an unsuspecting world in 1983.
The House of the Dead III, XBox
Over-the-top, first-person, survival horror blasting action, for one or two players!
House of the Dead III first came out in arcades in 2002, followed by XBox and other home versions, in 2003.
Time Bandit, Atari ST
Time Bandit was first released in 1983 for the TRS-80, but is far better known for its 16-bit versions on the Atari ST and Amiga. These were released later, in 1985, and featured vastly improved graphics.
Metal Slug, Neo Geo
Nazca Corporation‘s infamous run-and-gun blaster – Metal Slug – was first released in arcades in 1996, before following as a cartridge on SNK‘s cutting edge home console the Neo Geo AES.