The 1985 ZX Spectrum version of Mastertronic‘s Chiller was coded by Richard Wright, and is pretty much the same as the original C64 version, except that it doesn’t have any music (which was probably a good thing, from a legal standpoint), and the graphics are even worse.
Tag Archives: Rescue
Chiller, Commodore 64
Chiller is a simple platform game set over five different screens, and the aim is to rescue your girlfriend who is located in a haunted house at the end of the game. You jump around and collect ‘magic crosses’ to transition to the next screen. An energy bar indicates the player’s health. Touching enemies, or red mushrooms, depletes health, and collecting pink mushrooms increases it. If the bar reaches zero it’s game over – you only have one life.
Cadash, Arcade
If you’re looking for a weird, obscure fantasy action game to play you could do a lot worse than Taito‘s 1990 arcade game Cadash, which mixes platform gaming with RPG-style elements in a way that is rarely seen in this kind of coin-operated title.
Fire Emblem: The Sacred Stones, Game Boy Advance
Fire Emblem: The Sacred Stones is a tactical Role-Playing Game, developed by Intelligent Systems and first published by Nintendo for the Game Boy Advance in 2004. It is the eighth entry in the Fire Emblem series and the second to be released outside of Japan.
Continue reading Fire Emblem: The Sacred Stones, Game Boy Advance
Operation Thunderbolt, Arcade
Operation Thunderbolt is the sequel to the classic 1987 arcade game Operation Wolf. It was developed by Taito and first released in 1988, and is a first-person, simultaneous two-player shoot ’em up that uses cabinet-mounted positional gun controllers to shoot at the screen.
Operation Wolf, Atari ST
Taito‘s classic mounted gun arcade shooter, Operation Wolf, was ported to the Atari ST and Amiga by Ocean Software and first published in 1988. At the time it reviewed quite well, but my feeling has always been that it was never really any good to begin with. I had an Atari ST back in 1988 and remember not being that impressed with the game, even though magazines at the time were generally praising it.
Operation Wolf, Amiga
The 1988 Amiga conversion of Taito‘s classic gun-based arcade game, Operation Wolf, was developed by Ocean Software and was reasonably well recieved at the time of release, but the fact is: it hasn’t stood the test of time that well, and it isn’t anywhere near as good as the original reviews made out. It’s just merely okay.
SonSon II, PC Engine
SonSon II is the 1989 sequel to Capcom‘s 1984 arcade game, SonSon, and was developed by NEC Avenue and released exclusively for the PC Engine. Once again it is loosely based on the adventures of the “Monkey King” as popularised by the 16th-century Chinese novel Journey to the West.
Zorro, Commodore 64
Zorro (Spanish for ‘fox’) is an 8-bit platform game developed by Datasoft and published by US Gold in 1985. It was written by James Garon, with graphics by Kelly Day, and is based on a fictional character created by American writer Johnston McCulley.
Shinobi, Arcade
The arcade version of Shinobi was developed and published by Sega in 1987. It is a scrolling run-and-gun action game featuring a lead character called Joe Musashi who is on a mission to defeat the Zeed terrorist organisation. The aim of the game is to rescue kidnapped students of his clan and each level has a certain number of hostages to release.