The Atari ST and Amiga conversions of Commando are more or less identical and play pretty much the same, because they were both developed by the same group of people, for publisher Elite Systems, and released in 1989.
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Commando, Amiga
The 1989 Amiga version of Capcom‘s classic Commando was ported and published by Elite Systems, and it’s not too bad, although it’s definitely not perfect.
Lunar: Walking School, Game Gear
Lunar: Walking School (aka Lunar: Sanposuru Gakuen) is a Game Gear exclusive handheld RPG first released in 1996. It is a spin-off/side story from the main Lunar series published by Game Arts. This ‘Walking School‘ edition was developed by Ehrgeiz and written by Studio Alex.
Again: thanks to the efforts of fans a number of translation patches exist to make the game playable to non-Japanese speakers/readers.
Star Wars: Jedi Arena, Atari 2600
Star Wars: Jedi Arena is a 1983 video game from Parker Brothers, based on Jedi lightsabre duels from the Star Wars film series. Jedi Arena was designed and programmed by Rex Bradford and can be played by one or two players.
Citadel, Commodore 64
Martin Walker‘s classic scrolling shooter, Citadel, was released exclusively for the Commodore 64 by Electric Dreams in 1989. The premise of Citadel is quite interesting – as is the gameplay.
Autoduel, PC
Based on a Steve Jackson board game called Car Wars, Autoduel is an early attempt by Origin Systems to create a Mad Max-type post apocalyptic, car-based RPG that borrows elements from Origin‘s own Ultima series, as well as from other games such as FTL‘s SunDog. It was first released in 1985.
Venture, ColecoVision
Venture is a conversion of Exidy‘s 1981 arcade game of the same name, and was a launch title on the ColecoVision in 1982.
Frogger, ColecoVision
Konami‘s classic arcade game, Frogger, was first released for the ColecoVision in November of 1983 and it immediately became one of the console’s biggest-selling cartridges.
Fortune Builder, ColecoVision
Fortune Builder is a business simulation game that was developed by Circuits and Systems, Inc. and published by Coleco Industries in 1984. Alongside Utopia on the Intellivision, from 1981, it is one of the earliest examples of a resource management video game. Fortune Builder pre-dates SimCity by five years, and is more complex – at least in some respects.
Alcazar: The Forgotten Fortress, ColecoVision
Alcazar: The Forgotten Fortress is a dungeon-crawling action game, designed and coded by Tom Loughry with graphics by Keri Longaway (nee, Janssen), and first published by Activision for the Coleco Adam and ColecoVision console in 1985.
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