Strider II is a console-only sequel to the great Capcom arcade game of 1989. It was developed by British company Tiertex and published by U.S. Gold in 1990. A Sega Megadrive version followed later in 1992.
Tag Archives: Iconic
Super Bomberman, Super Nintendo
Hudson Soft‘s classic Super Bomberman was originally released for the Super Nintendo in 1993.
As an example of a frantic maze/puzzle game: there is absolutely nothing better in its class – other than its four sequels! 🙂
Dungeon Master, Super Nintendo
This is a very effective Japanese conversion of the great US, 16-bit classic, Dungeon Master, by FTL and Software Heaven.
The conversion was handled by JVC Interactive and was first released in Japan in 1992, before being translated and released in North America and Europe later.
F-Zero, Super Nintendo
F-Zero is an extremely fast and memorable futuristic racing game from the early days of the Super Nintendo. 1990 to be precise.
F-Zero – and Super Mario World – were the only two games available for the SNES on the day of its launch in Japan.
Super Mario Kart, Super Nintendo
I would argue that the original 1992 Super Mario Kart on the SNES is still the greatest Mario Kart game of all time.
3D Monster Maze, ZX81
3D Monster Maze was developed by Malcolm Evans for J.K. Greye Software in 1982.
This classic black and white maze game was one of the first ever video games to use a first-person viewpoint inside a 3D maze.
International Basketball, Commodore 64
As good as International Soccer is (well, isn’t), International Basketball is on a whole ‘nother level when it comes to playability…
Again written by Andrew Spencer for Commodore, International Basketball looks very similar to its predecessor but is leagues better, in terms of gameplay.
International Soccer, Commodore 64
Andrew Spencer‘s International Soccer is a very early football game for the Commodore 64. And by “very early” I mean: 1983.
It stood out from other football games on the market at the time because it had a modicum of playability. You could at least take possession of the ball and have shots on target. You could at least kick the ball in the right direction…
Robotron: 2084, Arcade
Williams Electronics‘ savage and heart-pounding single-screen shoot ’em up, Robotron: 2084 (1982), used twin joysticks to give the player 360 degree firing action, while at the same time allowing full 360 degree movement.
Ecco the Dolphin, Megadrive/Genesis
Sega‘s classic Ecco the Dolphin was first released in 1992 for the Megadrive/Genesis.