The ZX Spectrum version of Geoff Crammond‘s classic Stunt Car Racer was converted by Pete Cooke, the same guy who programmed the brilliant Amstrad version. It was published by Micro Style in 1989 and came in 48K and 128K versions. The 128K version obviously had more features and that’s the version I’m showing here.
Tag Archives: cars
Stunt Car Racer, PC
The MS-DOS version of Geoff Crammond‘s classic racing game, Stunt Car Racer, was converted by Tim Ansell and published by Micro Style in 1989. It is another excellent version of this influential driving game.
Stunt Car Racer, Atari ST
Stunt Car Racer, Commodore 64
The Commodore 64 version of Geoff Crammond‘s classic Stunt Car Racer may not be as fast and smooth as the Amiga version, but it sure as hell gives as good a game as its 16-bit cousin. In fact: Stunt Car Racer is arguably one of the best games ever to be released for the C64. It was first published by Micro Style in 1989.
18 Wheeler: American Pro Trucker, Dreamcast
18 Wheeler: American Pro Trucker is a conversion of a 1999 Sega arcade game, with gameplay featuring chaotic and destructive street truck racing. The Dreamcast version first came out in 2000 in Japan, and everywhere else in 2001.
Continue reading 18 Wheeler: American Pro Trucker, Dreamcast
Stainless Steel, ZX Spectrum
In Stainless Steel you are Ricky Steel – a teenage superhero with a flying car called ‘Nightwind‘ – on a mission to defeat the android troops built and controlled by the evil Dr. Vardos. What that basically means is that you have to drive/fly and shoot your way through a variety of overhead scrolling levels, collecting fuel to constantly top-up your ever-diminishing life bar and avoiding bullets like the plague.
Half-Life 2: Episode Two, PC
The second episodic chapter in the Half-Life 2 series is arguably the best of the adventures of Gordon Freeman, and maybe even one of the best games of all-time. Half-Life 2: Episode Two was first released by Valve in 2007.
Super Skidmarks, Megadrive/Genesis
Super Skidmarks is an isometric racing game developed by New Zealand-based Acid Software and published by Codemasters for the Sega Megadrive/Genesis in 1995. It was originally released for the Amiga and Amiga CD32 and is the sequel to the 1993 game Skidmarks.
R.C. Pro-Am II, NES/Famicom
This 1992 sequel to R.C. Pro-Am was once again developed by Rare, but this time was published by Tradewest (not Nintendo), and is pretty much the same kind of game as before: a scrolling isometric racing game featuring small, remote-controlled cars.
Championship Pro-Am, Megadrive/Genesis
Championship Pro-Am is an “enhanced” remake of the classic NES racing game R.C. Pro-Am. It was developed by Rare and published on the Megadrive/Genesis by Tradewest in 1992.
I’m emphasising the word “enhanced” here out of pure sarcasm, because – when you look at the game closely – there is very little that is actually enhanced over the original, other than the graphics. In fact: it is a very bare bones port and the Megadrive deserved better from Rare.