We’ve never had an Atari 2600 Special before, so now’s the time to have one!
For the next ten days I’ll be adding only Atari 2600 games to the grabs collection.
We’ve never had an Atari 2600 Special before, so now’s the time to have one!
For the next ten days I’ll be adding only Atari 2600 games to the grabs collection.
As if one International Tennis wasn’t good enough for the Commodore 64, Zeppelin Games decided to release a second one in 1992. And it’s actually really good. Definitely much better than Commodore‘s previous 1985 version.
Commodore‘s go at tennis, as part of its series of C64 sports games, is a pretty poor game overall. It’s got a side-on view and the feel and presentation of the game are lacking.
Pete Cooke‘s graphical text adventure, Urban Upstart, was first published by Richard Shepherd Software in 1983. It’s a first-person game, where you use a text parser to move around and issue commands, and is set in the fictional English town of “Scarthorpe” – a rough place to live, by all accounts. So rough, in fact, that the aim of the game is to escape the place by any means possible.
The ZX Spectrum of Beach Head II was developed by Platinum Productions and published by US Gold in 1985.
The ZX Spectrum version of Beach Head was developed by Ocean Software and published by US Gold in 1984.
The C64 version of Taito‘s classic arcade game, Qix, was developed by Threshold Research and published in 1989 – in North America only – by Taito themselves. Continue reading Qix, Commodore 64
Written by Charles Goodwin and published by Virgin Games in 1984, Strangeloop is a maze-based action adventure for the ZX Spectrum with a surreal, futuristic vibe to it.
The ZX Spectrum port of Konami‘s classic arcade shooter, Salamander, was programmed by Andrew Glaister, with graphics by Stuart Ruecroft, and was first published by Imagine Software in 1988. While aspects of the game are very good, it is unfortunately a good example of an unfinished and cut-down game being rushed to market…
The ZX Spectrum version of Sega‘s classic Shinobi was developed by Binary Design for The Sales Curve and published by Virgin Games in 1989. It is a relatively loose approximation of the arcade game, but is nonetheless playable and enjoyable.