Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

The Immortal, Megadrive/Genesis

The Immortal is a legendary RPG from Electronic Arts that was originally released for the Apple IIgs, then later ported to other systems, including this 1991 Megadrive conversion which is arguably the best version of The Immortal out there.

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Road Rash 3, Megadrive/Genesis

The third Road Rash was released exclusively for the Sega Megadrive by Electronic Arts in 1995 and it carries on the fine tradition of “video game violence on a motorcycle for one or two players”.

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Gunstar Heroes, Megadrive/Genesis

Gunstar Heroes is a classic run-and-gun shooter, published initially on the Megadrive/Genesis by Sega in 1993. It was the debut game of the famous Japanese developer, Treasure.

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Urban Strike, Megadrive/Genesis

Urban Strike is the second sequel to Desert Strike, and the follow-up to Jungle Strike, and it improves on both those games in a number of different ways.

For starters: there are now indoor shooting sections, where you have to search for MIAs and POWs and free them. Secondly: this time you get to fly different helicopters, and thirdly: you also get to drive ground assault vehicles! Yippee! 🙂

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Jungle Strike, Megadrive/Genesis

Jungle Strike is the 1993 sequel to the smash hit Desert Strike. It walks the same satirical/propaganda tightrope as the previous game, and is just as much fun to play.

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Desert Strike, Megadrive/Genesis

Desert Strike: Return to the Gulf is a classic helicopter action game, developed and published by Electronic Arts for the Sega Megadrive in 1992.

It is known for its easy-to-play but hard-to-master gameplay, and for its controversial ‘Gulf War’ storyline.

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The Untouchables, Commodore 64

The Untouchables is a classic movie-licensed action game developed and published by Ocean Software in 1989. It mixes a number of different gameplay styles.

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Ghostbusters, Sega Master System

The 1987 Sega Master System conversion of David Crane‘s classic Ghostbusters is… Okay. It’s actually got a few enhancements over other versions that make it a bit more of a challenge, although it does have its down sides.

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Ghostbusters, NES/Famicom

The Nintendo Entertainment System version of David Crane‘s Ghostbusters is known for being a bit of a mess, compared to all the other versions.

It was initially released in Japan in 1986 and later in North America in 1988. Why the two year delay? Probably something to do with the fact that the game is terrible…

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Ghostbusters, PC

This 1986 PC Booter version of Ghostbusters won’t run in MS-DOS, but it is easy enough to get working in DOSBox, by simply adding a “BOOT” line to the config file.

To get the game running in colour (ie. not horrible CGA) I had to use the “pcjr” graphics option and set CPU cycles to 240. Otherwise the game would run too fast.

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