Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Alien Storm, Arcade

Sega‘s 1990 arcade hit, Alien Storm, is a one, two, or three-player action game with side-scrolling and first-person shooting sections.

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RoadBlasters, Arcade

Released into arcades in 1987, RoadBlasters is a legendary driving/shooting game from Atari Games. It is, however, a little tricky to control…

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Golden Axe, Arcade

Sega‘s classic Golden Axe is a scrolling beat ’em up first released into arcades in 1989. It is fondly-remembered, often re-released, and has been converted to many other systems.

What’s so good about Golden Axe, then?

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Journey, Arcade

This infamous 1983 arcade game from Bally Midway is a bizarre multi-stage action game where you play members of the prog rock band, Journey, trying to retrieve their instruments “from the dangers of the five galaxies”.

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Altered Beast, Arcade

Altered Beast is an influential Sega beat ’em up first released into arcades in 1988. In some respects it was the predecessor to Golden Axe and Alien Storm; both similar games, and both to come later from Sega.

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Narc, Arcade

Created by Williams Electronics in 1988, Narc is a side-scrolling run-and-gun shooter that attracted a lot of controversy when it first came out.

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Atic Atac, Commodore 64

Wow… This is arguably the best modern remake of an old video game that I’ve ever seen!

This beautiful 2020 homebrew rendition of Ultimate‘s classic Spectrum game comes courtesy of three individuals: the code was written by Tomaz Kac of Nostalgia, the graphics were created by Steven Day (aka Ste), and the music by Saul Cross.

All three of them deserve some serious credit.

After 37 years the C64 finally gets its own version of Atic Atac,” says Tomaz Kac, “I hope we did the game justice. We tried to make it very special, not just by getting as close to Spectrum version, but by expanding it quite a bit. We hope you like it!

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Atomic Robo-Kid, Arcade

Atomic Robo-Kid is a horizontally-scrolling, progressive weapons shooter, designed by Tsutomu Fujisawa and manufactured by UPL in 1988.

It’s not a very well-known arcade game, but does have its fans. It also managed to get converted to a number of home systems too (including for the Sega Megadrive, but it never appeared on the SNES).

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Winter Camp, Commodore 64

Winter Camp is the 1992 sequel to the popular Summer Camp. Both were ‘auteur pieces’ on the Commodore 64, with John D. Ferrari doing design, programming, and graphics on both releases.

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