This Commodore 64 conversion of SNK‘s classic arcade game, Ikari Warriors, is considered to be one of the best vertically-scrolling shooters on the system. It was programmed by John Twiddy and published by Elite Systems in 1986.
Tag Archives: 1986
Hunchback: The Adventure, ZX Spectrum
Rather than produce another platform game, Ocean Software chose to make a graphical adventure for their third Hunchback game. Which was an unusual choice.
Hunchback: The Adventure again features Quasimodo trying to rescue Esmeralda, this time from the evil Cardinal of Notre Dame. It’s a three-part game, requiring the same number of loads. In part one Quasimodo must escape from Notre Dame itself, and from the Cardinal’s many guards who are trying to stop him. In part two he must make his way under the city of Paris until he reaches the Cardinal’s mansion. And finally, in part three, he must challenge the Cardinal and escape with Esmeralda in tow.
Cyberun, MSX
Cyberun is a notorious release from Ultimate Play the Game and US Gold, first published in 1986.
Cyberun, ZX Spectrum
Released in 1986, Cyberun was arguably Ultimate Play the Game‘s most successful Spectrum game after the label’s sale to US Gold. The game received a Crash Smash in issue 28 of Crash magazine. Although it really shouldn’t have…
Nosferatu the Vampyre, Amstrad CPC
This Amstrad CPC conversion of the classic ZX Spectrum game definitely benefits from having better use of colour than the original. It also runs a little faster than the Speccy version, which makes it slightly more playable.
Turbo Esprit, ZX Spectrum
Considered by those who know it as an early precursor to Grand Theft Auto, Mike Richardson‘s excellent Turbo Esprit is an action/driving game where the aim is to catch and arrest drugs smugglers by driving around a city and pinpointing them using a map. It was first published for the ZX Spectrum by Durell Software in 1986.
Knight Games, Commodore 64
Knight Games, by English Software, was something of a sensation when it was first released in 1986. It is an historical fighting game, featuring knights in armour, fighting for victory in a multi-event tournament.
Booty, Commodore 16/Plus4
A 1986 conversion of a hit ZX Spectrum budget game, the Commodore 16 conversion of John F. Cain‘s Booty is about as bad as a video game can get.
The game constantly dumps unfairness on you, and is about as entertaining as being crawled on by a Brazilian Wandering Spider.
Enduro Racer, Arcade
Yu Suzuki‘s 1986 arcade game, Enduro Racer, is seen by many as the dirt bike equivalent of Hang-On, because it uses similar technology and graphical techniques.
The Enduro Racer arcade cabinet came in two variations. One was a stand-up cabinet , with motorbike handlebars, and the other was a full-size dirt bike that you could sit on.
Ghostbusters, NES/Famicom
The Nintendo Entertainment System version of David Crane‘s Ghostbusters is known for being a bit of a mess, compared to all the other versions.
It was initially released in Japan in 1986 and later in North America in 1988. Why the two year delay? Probably something to do with the fact that the game is terrible…